forked from lix-project/lix
fab731a9d4
Since Symbol is just an integer, passing it by const reference is never advantageous.
465 lines
12 KiB
C++
465 lines
12 KiB
C++
#pragma once
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#include <map>
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#include <vector>
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#include "value.hh"
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#include "symbol-table.hh"
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#include "error.hh"
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#include "chunked-vector.hh"
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namespace nix {
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MakeError(EvalError, Error);
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MakeError(ParseError, Error);
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MakeError(AssertionError, EvalError);
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MakeError(ThrownError, AssertionError);
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MakeError(Abort, EvalError);
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MakeError(TypeError, EvalError);
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MakeError(UndefinedVarError, Error);
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MakeError(MissingArgumentError, EvalError);
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MakeError(RestrictedPathError, Error);
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/* Position objects. */
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struct Pos
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{
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std::string file;
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FileOrigin origin;
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uint32_t line;
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uint32_t column;
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explicit operator bool() const { return line > 0; }
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};
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class PosIdx {
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friend class PosTable;
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private:
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uint32_t id;
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explicit PosIdx(uint32_t id): id(id) {}
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public:
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PosIdx() : id(0) {}
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explicit operator bool() const { return id > 0; }
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bool operator<(const PosIdx other) const { return id < other.id; }
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};
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class PosTable
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{
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public:
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class Origin {
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friend PosTable;
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private:
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// must always be invalid by default, add() replaces this with the actual value.
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// subsequent add() calls use this index as a token to quickly check whether the
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// current origins.back() can be reused or not.
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mutable uint32_t idx = std::numeric_limits<uint32_t>::max();
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explicit Origin(uint32_t idx): idx(idx), file{}, origin{} {}
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public:
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const std::string file;
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const FileOrigin origin;
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Origin(std::string file, FileOrigin origin): file(std::move(file)), origin(origin) {}
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};
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struct Offset {
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uint32_t line, column;
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};
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private:
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std::vector<Origin> origins;
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ChunkedVector<Offset, 8192> offsets;
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public:
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PosTable(): offsets(1024)
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{
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origins.reserve(1024);
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}
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PosIdx add(const Origin & origin, uint32_t line, uint32_t column)
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{
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const auto idx = offsets.add({line, column}).second;
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if (origins.empty() || origins.back().idx != origin.idx) {
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origin.idx = idx;
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origins.push_back(origin);
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}
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return PosIdx(idx + 1);
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}
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Pos operator[](PosIdx p) const
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{
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if (p.id == 0 || p.id > offsets.size())
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return {};
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const auto idx = p.id - 1;
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/* we want the last key <= idx, so we'll take prev(first key > idx).
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this is guaranteed to never rewind origin.begin because the first
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key is always 0. */
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const auto pastOrigin = std::upper_bound(
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origins.begin(), origins.end(), Origin(idx),
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[] (const auto & a, const auto & b) { return a.idx < b.idx; });
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const auto origin = *std::prev(pastOrigin);
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const auto offset = offsets[idx];
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return {origin.file, origin.origin, offset.line, offset.column};
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}
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};
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inline PosIdx noPos = {};
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std::ostream & operator << (std::ostream & str, const Pos & pos);
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struct Env;
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struct Value;
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class EvalState;
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struct StaticEnv;
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/* An attribute path is a sequence of attribute names. */
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struct AttrName
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{
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Symbol symbol;
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Expr * expr;
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AttrName(Symbol s) : symbol(s) {};
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AttrName(Expr * e) : expr(e) {};
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};
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typedef std::vector<AttrName> AttrPath;
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std::string showAttrPath(const SymbolTable & symbols, const AttrPath & attrPath);
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/* Abstract syntax of Nix expressions. */
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struct Expr
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{
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virtual ~Expr() { };
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virtual void show(const SymbolTable & symbols, std::ostream & str) const;
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virtual void bindVars(const EvalState & es, const StaticEnv & env);
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virtual void eval(EvalState & state, Env & env, Value & v);
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virtual Value * maybeThunk(EvalState & state, Env & env);
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virtual void setName(Symbol name);
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};
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#define COMMON_METHODS \
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void show(const SymbolTable & symbols, std::ostream & str) const; \
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void eval(EvalState & state, Env & env, Value & v); \
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void bindVars(const EvalState & es, const StaticEnv & env);
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struct ExprInt : Expr
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{
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NixInt n;
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Value v;
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ExprInt(NixInt n) : n(n) { v.mkInt(n); };
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COMMON_METHODS
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Value * maybeThunk(EvalState & state, Env & env);
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};
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struct ExprFloat : Expr
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{
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NixFloat nf;
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Value v;
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ExprFloat(NixFloat nf) : nf(nf) { v.mkFloat(nf); };
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COMMON_METHODS
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Value * maybeThunk(EvalState & state, Env & env);
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};
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struct ExprString : Expr
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{
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std::string s;
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Value v;
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ExprString(std::string s) : s(std::move(s)) { v.mkString(this->s.data()); };
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COMMON_METHODS
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Value * maybeThunk(EvalState & state, Env & env);
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};
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struct ExprPath : Expr
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{
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std::string s;
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Value v;
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ExprPath(std::string s) : s(std::move(s)) { v.mkPath(this->s.c_str()); };
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COMMON_METHODS
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Value * maybeThunk(EvalState & state, Env & env);
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};
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typedef uint32_t Level;
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typedef uint32_t Displacement;
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struct ExprVar : Expr
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{
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PosIdx pos;
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Symbol name;
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/* Whether the variable comes from an environment (e.g. a rec, let
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or function argument) or from a "with". */
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bool fromWith;
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/* In the former case, the value is obtained by going `level'
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levels up from the current environment and getting the
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`displ'th value in that environment. In the latter case, the
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value is obtained by getting the attribute named `name' from
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the set stored in the environment that is `level' levels up
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from the current one.*/
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Level level;
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Displacement displ;
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ExprVar(Symbol name) : name(name) { };
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ExprVar(const PosIdx & pos, Symbol name) : pos(pos), name(name) { };
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COMMON_METHODS
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Value * maybeThunk(EvalState & state, Env & env);
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};
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struct ExprSelect : Expr
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{
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PosIdx pos;
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Expr * e, * def;
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AttrPath attrPath;
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ExprSelect(const PosIdx & pos, Expr * e, const AttrPath & attrPath, Expr * def) : pos(pos), e(e), def(def), attrPath(attrPath) { };
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ExprSelect(const PosIdx & pos, Expr * e, Symbol name) : pos(pos), e(e), def(0) { attrPath.push_back(AttrName(name)); };
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COMMON_METHODS
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};
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struct ExprOpHasAttr : Expr
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{
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Expr * e;
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AttrPath attrPath;
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ExprOpHasAttr(Expr * e, const AttrPath & attrPath) : e(e), attrPath(attrPath) { };
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COMMON_METHODS
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};
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struct ExprAttrs : Expr
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{
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bool recursive;
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PosIdx pos;
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struct AttrDef {
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bool inherited;
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Expr * e;
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PosIdx pos;
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Displacement displ; // displacement
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AttrDef(Expr * e, const PosIdx & pos, bool inherited=false)
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: inherited(inherited), e(e), pos(pos) { };
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AttrDef() { };
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};
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typedef std::map<Symbol, AttrDef> AttrDefs;
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AttrDefs attrs;
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struct DynamicAttrDef {
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Expr * nameExpr, * valueExpr;
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PosIdx pos;
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DynamicAttrDef(Expr * nameExpr, Expr * valueExpr, const PosIdx & pos)
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: nameExpr(nameExpr), valueExpr(valueExpr), pos(pos) { };
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};
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typedef std::vector<DynamicAttrDef> DynamicAttrDefs;
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DynamicAttrDefs dynamicAttrs;
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ExprAttrs(const PosIdx &pos) : recursive(false), pos(pos) { };
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ExprAttrs() : recursive(false) { };
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COMMON_METHODS
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};
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struct ExprList : Expr
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{
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std::vector<Expr *> elems;
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ExprList() { };
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COMMON_METHODS
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};
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struct Formal
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{
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PosIdx pos;
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Symbol name;
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Expr * def;
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};
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struct Formals
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{
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typedef std::vector<Formal> Formals_;
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Formals_ formals;
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bool ellipsis;
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bool has(Symbol arg) const
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{
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auto it = std::lower_bound(formals.begin(), formals.end(), arg,
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[] (const Formal & f, const Symbol & sym) { return f.name < sym; });
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return it != formals.end() && it->name == arg;
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}
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std::vector<Formal> lexicographicOrder(const SymbolTable & symbols) const
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{
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std::vector<Formal> result(formals.begin(), formals.end());
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std::sort(result.begin(), result.end(),
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[&] (const Formal & a, const Formal & b) {
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std::string_view sa = symbols[a.name], sb = symbols[b.name];
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return sa < sb;
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});
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return result;
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}
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};
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struct ExprLambda : Expr
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{
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PosIdx pos;
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Symbol name;
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Symbol arg;
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Formals * formals;
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Expr * body;
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ExprLambda(PosIdx pos, Symbol arg, Formals * formals, Expr * body)
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: pos(pos), arg(arg), formals(formals), body(body)
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{
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};
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ExprLambda(PosIdx pos, Formals * formals, Expr * body)
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: pos(pos), formals(formals), body(body)
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{
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}
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void setName(Symbol name);
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std::string showNamePos(const EvalState & state) const;
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inline bool hasFormals() const { return formals != nullptr; }
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COMMON_METHODS
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};
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struct ExprCall : Expr
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{
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Expr * fun;
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std::vector<Expr *> args;
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PosIdx pos;
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ExprCall(const PosIdx & pos, Expr * fun, std::vector<Expr *> && args)
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: fun(fun), args(args), pos(pos)
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{ }
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COMMON_METHODS
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};
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struct ExprLet : Expr
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{
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ExprAttrs * attrs;
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Expr * body;
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ExprLet(ExprAttrs * attrs, Expr * body) : attrs(attrs), body(body) { };
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COMMON_METHODS
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};
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struct ExprWith : Expr
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{
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PosIdx pos;
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Expr * attrs, * body;
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size_t prevWith;
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ExprWith(const PosIdx & pos, Expr * attrs, Expr * body) : pos(pos), attrs(attrs), body(body) { };
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COMMON_METHODS
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};
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struct ExprIf : Expr
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{
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PosIdx pos;
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Expr * cond, * then, * else_;
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ExprIf(const PosIdx & pos, Expr * cond, Expr * then, Expr * else_) : pos(pos), cond(cond), then(then), else_(else_) { };
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COMMON_METHODS
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};
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struct ExprAssert : Expr
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{
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PosIdx pos;
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Expr * cond, * body;
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ExprAssert(const PosIdx & pos, Expr * cond, Expr * body) : pos(pos), cond(cond), body(body) { };
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COMMON_METHODS
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};
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struct ExprOpNot : Expr
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{
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Expr * e;
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ExprOpNot(Expr * e) : e(e) { };
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COMMON_METHODS
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};
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#define MakeBinOp(name, s) \
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struct name : Expr \
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{ \
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PosIdx pos; \
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Expr * e1, * e2; \
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name(Expr * e1, Expr * e2) : e1(e1), e2(e2) { }; \
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name(const PosIdx & pos, Expr * e1, Expr * e2) : pos(pos), e1(e1), e2(e2) { }; \
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void show(const SymbolTable & symbols, std::ostream & str) const \
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{ \
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str << "("; e1->show(symbols, str); str << " " s " "; e2->show(symbols, str); str << ")"; \
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} \
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void bindVars(const EvalState & es, const StaticEnv & env) \
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{ \
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e1->bindVars(es, env); e2->bindVars(es, env); \
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} \
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void eval(EvalState & state, Env & env, Value & v); \
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};
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MakeBinOp(ExprOpEq, "==")
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MakeBinOp(ExprOpNEq, "!=")
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MakeBinOp(ExprOpAnd, "&&")
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MakeBinOp(ExprOpOr, "||")
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MakeBinOp(ExprOpImpl, "->")
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MakeBinOp(ExprOpUpdate, "//")
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MakeBinOp(ExprOpConcatLists, "++")
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struct ExprConcatStrings : Expr
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{
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PosIdx pos;
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bool forceString;
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std::vector<std::pair<PosIdx, Expr *> > * es;
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ExprConcatStrings(const PosIdx & pos, bool forceString, std::vector<std::pair<PosIdx, Expr *> > * es)
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: pos(pos), forceString(forceString), es(es) { };
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COMMON_METHODS
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};
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struct ExprPos : Expr
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{
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PosIdx pos;
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ExprPos(const PosIdx & pos) : pos(pos) { };
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COMMON_METHODS
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};
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/* Static environments are used to map variable names onto (level,
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displacement) pairs used to obtain the value of the variable at
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runtime. */
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struct StaticEnv
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{
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bool isWith;
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const StaticEnv * up;
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// Note: these must be in sorted order.
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typedef std::vector<std::pair<Symbol, Displacement>> Vars;
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Vars vars;
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StaticEnv(bool isWith, const StaticEnv * up, size_t expectedSize = 0) : isWith(isWith), up(up) {
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vars.reserve(expectedSize);
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};
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void sort()
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{
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std::stable_sort(vars.begin(), vars.end(),
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[](const Vars::value_type & a, const Vars::value_type & b) { return a.first < b.first; });
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}
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void deduplicate()
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{
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auto it = vars.begin(), jt = it, end = vars.end();
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while (jt != end) {
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*it = *jt++;
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while (jt != end && it->first == jt->first) *it = *jt++;
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it++;
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}
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vars.erase(it, end);
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}
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Vars::const_iterator find(Symbol name) const
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{
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Vars::value_type key(name, 0);
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auto i = std::lower_bound(vars.begin(), vars.end(), key);
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if (i != vars.end() && i->first == name) return i;
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return vars.end();
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}
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};
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}
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