forked from lix-project/lix
Fix tests on systems with a non-master git defaultBranch #1
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@ -1751,7 +1751,7 @@ DerivationGoal::continueOrError(kj::Promise<Outcome<void, Goal::Finished>> p)
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{
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return p.then([](auto r) -> Result<WorkResult> {
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if (r.has_value()) {
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return ContinueImmediately{};
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return StillAlive{};
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} else if (r.has_error()) {
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return r.assume_error();
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} else {
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@ -86,7 +86,7 @@ try {
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});
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state = &DrvOutputSubstitutionGoal::realisationFetched;
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return pipe.promise.then([]() -> Result<WorkResult> { return ContinueImmediately{}; });
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return pipe.promise.then([]() -> Result<WorkResult> { return StillAlive{}; });
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} catch (...) {
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return {std::current_exception()};
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}
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@ -17,7 +17,7 @@ try {
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/* If we are polling goals that are waiting for a lock, then wake
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up after a few seconds at most. */
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co_await worker.aio.provider->getTimer().afterDelay(settings.pollInterval.get() * kj::SECONDS);
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co_return ContinueImmediately{};
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co_return StillAlive{};
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} catch (...) {
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co_return std::current_exception();
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}
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@ -45,11 +45,11 @@ try {
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waiteeDone(dep);
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if (dep->exitCode == ecFailed && !settings.keepGoing) {
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co_return result::success(ContinueImmediately{});
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co_return result::success(StillAlive{});
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}
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}
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co_return result::success(ContinueImmediately{});
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co_return result::success(StillAlive{});
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} catch (...) {
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co_return result::failure(std::current_exception());
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}
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@ -103,7 +103,6 @@ public:
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struct Finished;
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struct [[nodiscard]] StillAlive {};
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struct [[nodiscard]] ContinueImmediately {};
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struct [[nodiscard]] Finished {
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ExitCode exitCode;
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BuildResult result;
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@ -116,7 +115,6 @@ public:
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struct [[nodiscard]] WorkResult : std::variant<
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StillAlive,
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ContinueImmediately,
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Finished>
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{
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WorkResult() = delete;
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@ -240,7 +240,7 @@ try {
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});
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state = &PathSubstitutionGoal::finished;
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return pipe.promise.then([]() -> Result<WorkResult> { return ContinueImmediately{}; });
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return pipe.promise.then([]() -> Result<WorkResult> { return StillAlive{}; });
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} catch (...) {
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return {std::current_exception()};
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}
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@ -212,8 +212,7 @@ void Worker::handleWorkResult(GoalPtr goal, Goal::WorkResult how)
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{
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std::visit(
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overloaded{
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[&](Goal::StillAlive) {},
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[&](Goal::ContinueImmediately) { wakeUp(goal); },
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[&](Goal::StillAlive) { wakeUp(goal); },
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[&](Goal::Finished & f) { goalFinished(goal, f); },
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},
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how
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