forked from lix-project/lix
ThreadPool: Start doing work as soon as work items are enqueued
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@ -1,79 +1,99 @@
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#include "thread-pool.hh"
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#include "affinity.hh"
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namespace nix {
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ThreadPool::ThreadPool(size_t _nrThreads)
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: nrThreads(_nrThreads)
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ThreadPool::ThreadPool(size_t _maxThreads)
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: maxThreads(_maxThreads)
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{
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if (!nrThreads) {
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nrThreads = std::thread::hardware_concurrency();
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if (!nrThreads) nrThreads = 1;
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restoreAffinity(); // FIXME
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if (!maxThreads) {
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maxThreads = std::thread::hardware_concurrency();
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if (!maxThreads) maxThreads = 1;
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}
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debug(format("starting pool of %d threads") % maxThreads);
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}
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ThreadPool::~ThreadPool()
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{
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std::vector<std::thread> workers;
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{
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auto state(state_.lock());
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state->quit = true;
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std::swap(workers, state->workers);
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}
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debug(format("reaping %d worker threads") % workers.size());
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work.notify_all();
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for (auto & thr : workers)
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thr.join();
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}
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void ThreadPool::enqueue(const work_t & t)
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{
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auto state_(state.lock());
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state_->left.push(t);
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wakeup.notify_one();
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auto state(state_.lock());
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assert(!state->quit);
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state->left.push(t);
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if (state->left.size() > state->workers.size() && state->workers.size() < maxThreads)
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state->workers.emplace_back(&ThreadPool::workerEntry, this);
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work.notify_one();
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}
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void ThreadPool::process()
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{
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printMsg(lvlDebug, format("starting pool of %d threads") % nrThreads);
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while (true) {
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auto state(state_.lock());
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if (state->exception)
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std::rethrow_exception(state->exception);
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if (state->left.empty() && !state->pending) break;
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state.wait(done);
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}
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}
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std::vector<std::thread> workers;
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for (size_t n = 0; n < nrThreads; n++)
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workers.push_back(std::thread([&]() {
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bool first = true;
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void ThreadPool::workerEntry()
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{
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bool didWork = false;
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while (true) {
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work_t work;
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work_t w;
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{
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auto state_(state.lock());
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if (state_->exception) return;
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if (!first) {
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assert(state_->pending);
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state_->pending--;
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auto state(state_.lock());
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while (true) {
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if (state->quit || state->exception) return;
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if (didWork) {
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assert(state->pending);
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state->pending--;
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didWork = false;
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}
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first = false;
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while (state_->left.empty()) {
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if (!state_->pending) {
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wakeup.notify_all();
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return;
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if (!state->left.empty()) break;
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if (!state->pending)
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done.notify_all();
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state.wait(work);
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}
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if (state_->exception) return;
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state_.wait(wakeup);
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}
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work = state_->left.front();
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state_->left.pop();
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state_->pending++;
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w = state->left.front();
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state->left.pop();
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state->pending++;
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}
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try {
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work();
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w();
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} catch (std::exception & e) {
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auto state_(state.lock());
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if (state_->exception) {
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auto state(state_.lock());
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if (state->exception) {
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if (!dynamic_cast<Interrupted*>(&e))
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printMsg(lvlError, format("error: %s") % e.what());
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} else {
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state_->exception = std::current_exception();
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wakeup.notify_all();
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}
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state->exception = std::current_exception();
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work.notify_all();
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done.notify_all();
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}
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}
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}));
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for (auto & thr : workers)
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thr.join();
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{
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auto state_(state.lock());
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if (state_->exception)
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std::rethrow_exception(state_->exception);
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didWork = true;
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}
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}
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@ -15,7 +15,9 @@ class ThreadPool
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{
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public:
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ThreadPool(size_t nrThreads = 0);
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ThreadPool(size_t maxThreads = 0);
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~ThreadPool();
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// FIXME: use std::packaged_task?
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typedef std::function<void()> work_t;
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@ -34,19 +36,22 @@ public:
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private:
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size_t nrThreads;
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size_t maxThreads;
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struct State
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{
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std::queue<work_t> left;
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size_t pending = 0;
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std::exception_ptr exception;
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std::vector<std::thread> workers;
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bool quit = false;
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};
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Sync<State> state;
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Sync<State> state_;
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std::condition_variable wakeup;
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std::condition_variable work, done;
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void workerEntry();
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};
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}
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