forked from lix-project/lix
Add draft "Rosetta stone" by @fricklerhandwerk and stub commentary
The idea and most of the execution are @fricklerhandwerk's. I changed a few things best I could based on @edolstra's corrections, and a Bazel glossary. Valentin Gagarin <valentin@fricklerhandwerk.de>
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- [Input-Addressing](design/store/drvs/ia.md)
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- [Content-Addressing (Experimental)](design/store/drvs/ca.md)
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- [Building](design/store/building.md)
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- [Advanced Topic: store object relocatability](design/store/relocatability.md)
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- [Advanced Topic: Store object relocatability](design/store/relocatability.md)
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- [Advanced Topic: Related work](design/store/related-work.md)
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- [Package Management](package-management/package-management.md)
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- [Basic Package Management](package-management/basic-package-mgmt.md)
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- [Profiles](package-management/profiles.md)
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doc/manual/src/design/store/related-work.md
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doc/manual/src/design/store/related-work.md
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# Advanced Topic: Related Work
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## Bazel
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TODO skylark and layering.
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TODO being monadic, if RFC 92.
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## Build Systems à la Carte
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TODO user-choosen keys vs keys chosen automatically?
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Purity in face of dynamic tasks (no conflicts, guaranteed).
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TODO Does Nix constitute a different way to be be monadic?
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Purity of keys, as mentioned.
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Dynamic tasks/keys vs dynamic dependencies.
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(Not sure yet.)
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## Lazy evaluation
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We clearly have thunks that produce thunks, but less clearly functions that produce functions.
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Do we have open terms?
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Do we hve thunks vs expressions distinction?
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c.f. John Shutt's modern fexprs, when the syntax can "leak".
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## Machine models
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TODO
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Derivations as store objects via drv files makes Nix a "Von Neumann" archicture.
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Can also imagine a "Harvard" archicture where derivations are stored separately?
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Can we in general imagine N heaps for N different sorts of objects?
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TODO
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Also, leaning on the notion of "builtin builders" more, having multiple different sorts of user-defined builders too.
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The builder is a black box as far as the Nix model is concerned.
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# Nix Store
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A Nix store is a collection of *store objects* referred to by *store paths*.
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Every store also has a "store directory path", which is a path prefix used for various purposes.
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There are many types of stores, but all of them at least respect this model.
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Some however offer additional functionality.
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## A Rosetta stone for the Nix store.
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The design of Nix is comparable to other build systems, even programming languages in general.
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Here is a rough [Rosetta stone](https://en.m.wikipedia.org/wiki/Rosetta_Stone) for build system terminology.
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If you are familiar with one of these columns, this might help the following sections make more sense.
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generic build system | Nix | Bazel | Build Systems à la Carte | lazy programming language
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-- | -- | -- | -- | --
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data (build input, build result) | component | file (source, target) | value | value
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build plan | derivation graph | action graph | `Tasks` | thunk
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build step | derivation | rule | `Task` | thunk
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build instructions | builder | (depends on action type) | `Task` | function
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build | build | build | `Build` applied to arguments | evaluation
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persistence layer | store | file system | `Store` | heap
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(n.b. Bazel terms gotten from https://docs.bazel.build/versions/main/glossary.html.)
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Plenty more could be said elaborating these comparisons.
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We will save that for the end of this chapter, in the [Related Work](./related-work.md) section.
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