forked from lix-project/lix
Improve SQLite busy handling
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34b12bad59
commit
fd86dd93dd
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@ -265,7 +265,7 @@ AC_CHECK_FUNCS([setresuid setreuid lchown])
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# Nice to have, but not essential.
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AC_CHECK_FUNCS([strsignal posix_fallocate nanosleep sysconf])
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AC_CHECK_FUNCS([strsignal posix_fallocate sysconf])
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# This is needed if bzip2 is a static library, and the Nix libraries
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@ -3,6 +3,8 @@
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#include <sqlite3.h>
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#include <atomic>
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namespace nix {
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[[noreturn]] void throwSQLiteError(sqlite3 * db, const format & f)
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@ -13,27 +15,10 @@ namespace nix {
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if (!path) path = "(in-memory)";
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if (err == SQLITE_BUSY || err == SQLITE_PROTOCOL) {
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if (err == SQLITE_PROTOCOL)
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printError("warning: SQLite database ‘%s’ is busy (SQLITE_PROTOCOL)", path);
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else {
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static bool warned = false;
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if (!warned) {
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printError("warning: SQLite database ‘%s’ is busy", path);
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warned = true;
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}
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}
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/* Sleep for a while since retrying the transaction right away
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is likely to fail again. */
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checkInterrupt();
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#if HAVE_NANOSLEEP
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struct timespec t;
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t.tv_sec = 0;
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t.tv_nsec = (random() % 100) * 1000 * 1000; /* <= 0.1s */
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nanosleep(&t, 0);
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#else
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sleep(1);
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#endif
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throw SQLiteBusy("%s: %s (in ‘%s’)", f.str(), sqlite3_errstr(err), path);
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throw SQLiteBusy(
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err == SQLITE_PROTOCOL
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? fmt("SQLite database ‘%s’ is busy (SQLITE_PROTOCOL)", path)
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: fmt("SQLite database ‘%s’ is busy", path));
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}
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else
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throw SQLiteError("%s: %s (in ‘%s’)", f.str(), sqlite3_errstr(err), path);
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@ -58,24 +43,27 @@ SQLite::~SQLite()
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void SQLite::exec(const std::string & stmt)
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{
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if (sqlite3_exec(db, stmt.c_str(), 0, 0, 0) != SQLITE_OK)
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throwSQLiteError(db, format("executing SQLite statement ‘%s’") % stmt);
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retrySQLite<void>([&]() {
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if (sqlite3_exec(db, stmt.c_str(), 0, 0, 0) != SQLITE_OK)
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throwSQLiteError(db, format("executing SQLite statement ‘%s’") % stmt);
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});
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}
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void SQLiteStmt::create(sqlite3 * db, const string & s)
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void SQLiteStmt::create(sqlite3 * db, const string & sql)
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{
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checkInterrupt();
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assert(!stmt);
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if (sqlite3_prepare_v2(db, s.c_str(), -1, &stmt, 0) != SQLITE_OK)
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throwSQLiteError(db, "creating statement");
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if (sqlite3_prepare_v2(db, sql.c_str(), -1, &stmt, 0) != SQLITE_OK)
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throwSQLiteError(db, fmt("creating statement ‘%s’", sql));
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this->db = db;
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this->sql = sql;
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}
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SQLiteStmt::~SQLiteStmt()
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{
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try {
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if (stmt && sqlite3_finalize(stmt) != SQLITE_OK)
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throwSQLiteError(db, "finalizing statement");
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throwSQLiteError(db, fmt("finalizing statement ‘%s’", sql));
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} catch (...) {
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ignoreException();
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}
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@ -132,14 +120,14 @@ void SQLiteStmt::Use::exec()
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int r = step();
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assert(r != SQLITE_ROW);
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if (r != SQLITE_DONE)
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throwSQLiteError(stmt.db, "executing SQLite statement");
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throwSQLiteError(stmt.db, fmt("executing SQLite statement ‘%s’", stmt.sql));
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}
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bool SQLiteStmt::Use::next()
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{
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int r = step();
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if (r != SQLITE_DONE && r != SQLITE_ROW)
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throwSQLiteError(stmt.db, "executing SQLite query");
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throwSQLiteError(stmt.db, fmt("executing SQLite query ‘%s’", stmt.sql));
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return r == SQLITE_ROW;
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}
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@ -186,4 +174,24 @@ SQLiteTxn::~SQLiteTxn()
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}
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}
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void handleSQLiteBusy(const SQLiteBusy & e)
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{
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static std::atomic<time_t> lastWarned{0};
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time_t now = time(0);
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if (now > lastWarned + 10) {
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lastWarned = now;
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printError("warning: %s", e.what());
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}
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/* Sleep for a while since retrying the transaction right away
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is likely to fail again. */
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checkInterrupt();
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struct timespec t;
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t.tv_sec = 0;
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t.tv_nsec = (random() % 100) * 1000 * 1000; /* <= 0.1s */
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nanosleep(&t, 0);
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}
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}
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@ -30,8 +30,9 @@ struct SQLiteStmt
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{
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sqlite3 * db = 0;
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sqlite3_stmt * stmt = 0;
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std::string sql;
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SQLiteStmt() { }
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SQLiteStmt(sqlite3 * db, const std::string & s) { create(db, s); }
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SQLiteStmt(sqlite3 * db, const std::string & sql) { create(db, sql); }
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void create(sqlite3 * db, const std::string & s);
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~SQLiteStmt();
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operator sqlite3_stmt * () { return stmt; }
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@ -94,6 +95,8 @@ MakeError(SQLiteBusy, SQLiteError);
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[[noreturn]] void throwSQLiteError(sqlite3 * db, const format & f);
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void handleSQLiteBusy(const SQLiteBusy & e);
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/* Convenience function for retrying a SQLite transaction when the
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database is busy. */
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template<typename T>
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@ -103,6 +106,7 @@ T retrySQLite(std::function<T()> fun)
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try {
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return fun();
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} catch (SQLiteBusy & e) {
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handleSQLiteBusy(e);
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}
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}
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}
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