It's very similar to "jobs" and the code is pretty much the same, except
that we don't do filtering on it. At least it doesn't waste space for a
filter option when there are usually WAY less channel jobs than ordinary
jobs.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
There are jobsets that are evaluated only once, that is, after they've
been evaluated, they're disabled automatically. This is primarily
useful for doing releases: for instance, doing an evaluation with
"officialRelease" set to "true" should be done only once.
We can just show the normal "edit jobset" page for the original jobset
and then do a PUT request to create a new jobset.
Also simplified updating the jobset inputs. We can just delete all of
them and recreate them from the user parameters. That's safe because
it's done in a transaction.
Each jobset now has a "scheduling share" that determines how much of
the build farm's time it is entitled to. For instance, if a jobset
has 100 shares and the total number of shares of all jobsets is 1000,
it's entitled to 10% of the build farm's time. When there is a free
build slot for a given system type, the queue runner will select the
jobset that is furthest below its scheduling share over a certain time
window (currently, the last day). Withing that jobset, it will pick
the build with the highest priority.
So meta.schedulingPriority now only determines the order of builds
within a jobset, not between jobsets. This makes it much easier to
prioritise one jobset over another (e.g. nixpkgs:trunk over
nixpkgs:stdenv).
We now keep all builds in the N most recent evaluations of a jobset,
rather than the N most recent builds of every job. Note that this
means that typically fewer builds will be kept (since jobs may be
unchanged across evaluations).
This allows checking a jobset (say) at most once a day. It's also
possible to disable polling by setting the interval to 0. This is
useful for jobsets that use push notification or are manually
evaluated.
The "all" channel fundamentally doesn't scale, because it needs
to fetch N builds from the database (where N is potentially a very
large number), then check whether they are still valid. And it's
not very useful anyway.