This fixes a bug in the garbage collector where if a path
/nix/store/abcd-foo is valid, but we do a
isValidPath("/nix/store/abcd-foo.lock") first, then a negative entry
for /nix/store/abcd is added to pathInfoCache, so /nix/store/abcd-foo
is subsequently considered invalid and deleted.
Similar to the nar-info disk cache (and using the same db).
This makes rebuilds muuch faster.
- This works regardless of the ca-derivations experimental feature.
I could modify the logic to not touch the db if the flag isn’t there,
but given that this is a trash-able local cache, it doesn’t seem to be
really worth it.
- We could unify the `NARs` and `Realisation` tables to only have one
generic kv table. This is left as an exercise to the reader.
- I didn’t update the cache db version number as the new schema just
adds a new table to the previous one, so the db will be transparently
migrated and is backwards-compatible.
Fix#4746
Because of a too eager refactoring, `addTextToStore` used to throw an
error because the input wasn't a valid nar.
Partially revert that refactoring to wrap the text into a proper nar
(using `dumpString`) to make this method work again
For each known realisation, store:
- its output
- its output path
This comes with a set of needed changes:
- New `realisations` module declaring the types needed for describing
these mappings
- New `Store::registerDrvOutput` method registering all the needed informations
about a derivation output (also replaces `LocalStore::linkDeriverToPath`)
- new `Store::queryRealisation` method to retrieve the informations for a
derivations
This introcudes some redundancy on the remote-store side between
`wopQueryDerivationOutputMap` and `wopQueryRealisation`.
However we might need to keep both (regardless of backwards compat)
because we sometimes need to get some infos for all the outputs of a
derivation (where `wopQueryDerivationOutputMap` is handy), but all the
stores can't implement it − because listing all the outputs of a
derivation isn't really possible for binary caches where the server
doesn't allow to list a directory.
We don't need it yet, but we could/should in the future, and it's a
cost-free change since we already have the reference. I like it.
Co-authored-by: Robert Hensing <roberth@users.noreply.github.com>
Rework the `Store` hierarchy so that there's now one hierarchy for the
store configs and one for the implementations (where each implementation
extends the corresponding config). So a class hierarchy like
```
StoreConfig-------->Store
| |
v v
SubStoreConfig----->SubStore
| |
v v
SubSubStoreConfig-->SubSubStore
```
(with virtual inheritance to prevent DDD).
The advantage of this architecture is that we can now introspect the configuration of a store without having to instantiate the store itself
On nix-env -qa -f '<nixpkgs>', this reduces maximum RSS by 20970 KiB
and runtime by 0.8%. This is mostly because we're not parsing the hash
part as a hash anymore (just validating that it consists of base-32
characters).
Also, replace storePathToHash() by StorePath::hashPart().
The idea is it's always more flexible to consumer a `Source` than a
plain string, and it might even reduce memory consumption.
I also looked at `addToStoreFromDump` with its `// FIXME: remove?`, but
the worked needed for that is far more up for interpretation, so I
punted for now.
This allows overriding the priority of substituters, e.g.
$ nix-store --store ~/my-nix/ -r /nix/store/df3m4da96d84ljzxx4mygfshm1p0r2n3-geeqie-1.4 \
--substituters 'http://cache.nixos.org?priority=100 daemon?priority=10'
Fixes#3264.
Most functions now take a StorePath argument rather than a Path (which
is just an alias for std::string). The StorePath constructor ensures
that the path is syntactically correct (i.e. it looks like
<store-dir>/<base32-hash>-<name>). Similarly, functions like
buildPaths() now take a StorePathWithOutputs, rather than abusing Path
by adding a '!<outputs>' suffix.
Note that the StorePath type is implemented in Rust. This involves
some hackery to allow Rust values to be used directly in C++, via a
helper type whose destructor calls the Rust type's drop()
function. The main issue is the dynamic nature of C++ move semantics:
after we have moved a Rust value, we should not call the drop function
on the original value. So when we move a value, we set the original
value to bitwise zero, and the destructor only calls drop() if the
value is not bitwise zero. This should be sufficient for most types.
Also lots of minor cleanups to the C++ API to make it more modern
(e.g. using std::optional and std::string_view in some places).