calling GC_malloc for each value is significantly more expensive than
allocating a bunch of values at once with GC_malloc_many. "a bunch" here
is a GC block size, ie 16KiB or less.
this gives a 1.5% performance boost when evaluating our nixos system.
tested with
nix eval --raw --impure --expr 'with import <nixpkgs/nixos> {}; system'
# on master
Time (mean ± σ): 3.335 s ± 0.007 s [User: 2.774 s, System: 0.293 s]
Range (min … max): 3.315 s … 3.347 s 50 runs
# with this change
Time (mean ± σ): 3.288 s ± 0.006 s [User: 2.728 s, System: 0.292 s]
Range (min … max): 3.274 s … 3.307 s 50 runs
We now parse function applications as a vector of arguments rather
than as a chain of binary applications, e.g. 'substring 1 2 "foo"' is
parsed as
ExprCall { .fun = <substring>, .args = [ <1>, <2>, <"foo"> ] }
rather than
ExprApp (ExprApp (ExprApp <substring> <1>) <2>) <"foo">
This allows primops to be called immediately (if enough arguments are
supplied) without having to allocate intermediate tPrimOpApp values.
On
$ nix-instantiate --dry-run '<nixpkgs/nixos/release-combined.nix>' -A nixos.tests.simple.x86_64-linux
this gives a substantial performance improvement:
user CPU time: median = 0.9209 mean = 0.9218 stddev = 0.0073 min = 0.9086 max = 0.9340 [rejected, p=0.00000, Δ=-0.21433±0.00677]
elapsed time: median = 1.0585 mean = 1.0584 stddev = 0.0024 min = 1.0523 max = 1.0623 [rejected, p=0.00000, Δ=-0.20594±0.00236]
because it reduces the number of tPrimOpApp allocations from 551990 to
42534 (i.e. only small minority of primop calls are partially
applied) which in turn reduces time spent in the garbage collector.
Rather than having them plain strings scattered through the whole
codebase, create an enum containing all the known experimental features.
This means that
- Nix can now `warn` when an unkwown experimental feature is passed
(making it much nicer to spot typos and spot deprecated features)
- It’s now easy to remove a feature altogether (once the feature isn’t
experimental anymore or is dropped) by just removing the field for the
enum and letting the compiler point us to all the now invalid usages
of it.
I found it somewhat confusing to have an error like
error: attribute 'getFlake' missing
if the required experimental-feature (`flakes`) is not enabled. Instead,
I'd expect Nix to throw an error just like it's the case when using e.g. `nix
flake` without `flakes` being enabled.
With this change, the error looks like this:
$ nix-instantiate -E 'builtins.getFlake "nixpkgs"'
error: Cannot call 'builtins.getFlake' because experimental Nix feature 'flakes' is disabled. You can enable it via '--extra-experimental-features flakes'.
at «string»:1:1:
1| builtins.getFlake "nixpkgs"
| ^
I didn't use `settings.requireExperimentalFeature` here on purpose
because this doesn't contain a position. Also, it doesn't seem as if we
need to catch the error and check for the missing feature here since
this already happens at evaluation time.
This fixes a use-after-free bug:
1. s = new EvalState();
2. callFlake()
3. static vCallFlake now references s
4. delete s;
5. s2 = new EvalState();
6. callFlake()
7. static vCallFlake still references s
8. crash
Nix 2.3 did not have a problem with recreating EvalState.
This fixes a class of crashes and introduces ptr<T> to make the
code robust against this failure mode going forward.
Thanks regnat for the idea of a ref<T> without overhead!
Closes#4895Closes#4893Closes#5127Closes#5113
Most functions now take a StorePath argument rather than a Path (which
is just an alias for std::string). The StorePath constructor ensures
that the path is syntactically correct (i.e. it looks like
<store-dir>/<base32-hash>-<name>). Similarly, functions like
buildPaths() now take a StorePathWithOutputs, rather than abusing Path
by adding a '!<outputs>' suffix.
Note that the StorePath type is implemented in Rust. This involves
some hackery to allow Rust values to be used directly in C++, via a
helper type whose destructor calls the Rust type's drop()
function. The main issue is the dynamic nature of C++ move semantics:
after we have moved a Rust value, we should not call the drop function
on the original value. So when we move a value, we set the original
value to bitwise zero, and the destructor only calls drop() if the
value is not bitwise zero. This should be sufficient for most types.
Also lots of minor cleanups to the C++ API to make it more modern
(e.g. using std::optional and std::string_view in some places).