forked from lix-project/lix
136f2f7046
Certain desugaring schemes may require the parser to use some builtin function to do some of the work (e.g. currently `throw` is used to lazily cause an error if a `<>`-style path is not in the search path) Unfortunately, these names are not reserved keywords, so an expression that uses such a syntactic sugar will not see the expected behavior (see tests/lang/eval-okay-redefine-builtin.nix for an example). This adds the ExprBuiltin AST type, which when evaluated uses the value from the rootmost variable scope (which of course is initialized internally and can't shadow any of the builtins). Signed-off-by: Shea Levy <shea@shealevy.com>
315 lines
7.4 KiB
C++
315 lines
7.4 KiB
C++
#pragma once
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#include "value.hh"
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#include "symbol-table.hh"
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#include <map>
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namespace nix {
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MakeError(EvalError, Error)
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MakeError(ParseError, Error)
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MakeError(AssertionError, EvalError)
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MakeError(ThrownError, AssertionError)
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MakeError(Abort, EvalError)
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MakeError(TypeError, EvalError)
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MakeError(ImportError, EvalError) // error building an imported derivation
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MakeError(UndefinedVarError, Error)
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/* Position objects. */
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struct Pos
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{
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Symbol file;
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unsigned int line, column;
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Pos() : line(0), column(0) { };
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Pos(const Symbol & file, unsigned int line, unsigned int column)
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: file(file), line(line), column(column) { };
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bool operator < (const Pos & p2) const
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{
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if (!line) return p2.line;
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if (!p2.line) return false;
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int d = ((string) file).compare((string) p2.file);
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if (d < 0) return true;
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if (d > 0) return false;
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if (line < p2.line) return true;
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if (line > p2.line) return false;
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return column < p2.column;
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}
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};
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extern Pos noPos;
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std::ostream & operator << (std::ostream & str, const Pos & pos);
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struct Env;
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struct Value;
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struct EvalState;
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struct StaticEnv;
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/* An attribute path is a sequence of attribute names. */
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typedef vector<Symbol> AttrPath;
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string showAttrPath(const AttrPath & attrPath);
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/* Abstract syntax of Nix expressions. */
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struct Expr
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{
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virtual void show(std::ostream & str);
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virtual void bindVars(const StaticEnv & env);
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virtual void eval(EvalState & state, Env & env, Value & v);
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virtual Value * maybeThunk(EvalState & state, Env & env);
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virtual void setName(Symbol & name);
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};
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std::ostream & operator << (std::ostream & str, Expr & e);
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#define COMMON_METHODS \
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void show(std::ostream & str); \
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void eval(EvalState & state, Env & env, Value & v); \
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void bindVars(const StaticEnv & env);
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struct ExprInt : Expr
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{
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NixInt n;
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Value v;
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ExprInt(NixInt n) : n(n) { mkInt(v, n); };
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COMMON_METHODS
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Value * maybeThunk(EvalState & state, Env & env);
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};
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struct ExprString : Expr
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{
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Symbol s;
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Value v;
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ExprString(const Symbol & s) : s(s) { mkString(v, s); };
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COMMON_METHODS
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Value * maybeThunk(EvalState & state, Env & env);
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};
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/* Temporary class used during parsing of indented strings. */
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struct ExprIndStr : Expr
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{
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string s;
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ExprIndStr(const string & s) : s(s) { };
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};
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struct ExprPath : Expr
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{
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string s;
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Value v;
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ExprPath(const string & s) : s(s) { mkPathNoCopy(v, this->s.c_str()); };
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COMMON_METHODS
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Value * maybeThunk(EvalState & state, Env & env);
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};
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struct ExprVar : Expr
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{
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Pos pos;
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Symbol name;
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/* Whether the variable comes from an environment (e.g. a rec, let
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or function argument) or from a "with". */
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bool fromWith;
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/* In the former case, the value is obtained by going `level'
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levels up from the current environment and getting the
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`displ'th value in that environment. In the latter case, the
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value is obtained by getting the attribute named `name' from
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the set stored in the environment that is `level' levels up
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from the current one.*/
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unsigned int level;
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unsigned int displ;
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ExprVar(const Pos & pos, const Symbol & name) : pos(pos), name(name) { };
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COMMON_METHODS
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Value * maybeThunk(EvalState & state, Env & env);
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};
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struct ExprSelect : Expr
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{
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Expr * e, * def;
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AttrPath attrPath;
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ExprSelect(Expr * e, const AttrPath & attrPath, Expr * def) : e(e), def(def), attrPath(attrPath) { };
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ExprSelect(Expr * e, const Symbol & name) : e(e), def(0) { attrPath.push_back(name); };
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COMMON_METHODS
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};
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struct ExprOpHasAttr : Expr
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{
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Expr * e;
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AttrPath attrPath;
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ExprOpHasAttr(Expr * e, const AttrPath & attrPath) : e(e), attrPath(attrPath) { };
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COMMON_METHODS
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};
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struct ExprAttrs : Expr
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{
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bool recursive;
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struct AttrDef {
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bool inherited;
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Expr * e;
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Pos pos;
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unsigned int displ; // displacement
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AttrDef(Expr * e, const Pos & pos, bool inherited=false) : inherited(inherited), e(e), pos(pos) { };
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AttrDef() { };
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};
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typedef std::map<Symbol, AttrDef> AttrDefs;
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AttrDefs attrs;
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ExprAttrs() : recursive(false) { };
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COMMON_METHODS
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};
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struct ExprList : Expr
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{
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std::vector<Expr *> elems;
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ExprList() { };
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COMMON_METHODS
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};
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struct Formal
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{
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Symbol name;
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Expr * def;
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Formal(const Symbol & name, Expr * def) : name(name), def(def) { };
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};
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struct Formals
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{
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typedef std::list<Formal> Formals_;
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Formals_ formals;
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std::set<Symbol> argNames; // used during parsing
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bool ellipsis;
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};
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struct ExprLambda : Expr
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{
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Pos pos;
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Symbol name;
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Symbol arg;
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bool matchAttrs;
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Formals * formals;
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Expr * body;
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ExprLambda(const Pos & pos, const Symbol & arg, bool matchAttrs, Formals * formals, Expr * body)
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: pos(pos), arg(arg), matchAttrs(matchAttrs), formals(formals), body(body)
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{
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if (!arg.empty() && formals && formals->argNames.find(arg) != formals->argNames.end())
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throw ParseError(format("duplicate formal function argument `%1%' at %2%")
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% arg % pos);
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};
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void setName(Symbol & name);
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string showNamePos() const;
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COMMON_METHODS
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};
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struct ExprLet : Expr
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{
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ExprAttrs * attrs;
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Expr * body;
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ExprLet(ExprAttrs * attrs, Expr * body) : attrs(attrs), body(body) { };
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COMMON_METHODS
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};
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struct ExprWith : Expr
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{
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Pos pos;
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Expr * attrs, * body;
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unsigned int prevWith;
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ExprWith(const Pos & pos, Expr * attrs, Expr * body) : pos(pos), attrs(attrs), body(body) { };
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COMMON_METHODS
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};
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struct ExprIf : Expr
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{
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Expr * cond, * then, * else_;
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ExprIf(Expr * cond, Expr * then, Expr * else_) : cond(cond), then(then), else_(else_) { };
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COMMON_METHODS
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};
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struct ExprAssert : Expr
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{
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Pos pos;
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Expr * cond, * body;
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ExprAssert(const Pos & pos, Expr * cond, Expr * body) : pos(pos), cond(cond), body(body) { };
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COMMON_METHODS
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};
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struct ExprOpNot : Expr
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{
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Expr * e;
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ExprOpNot(Expr * e) : e(e) { };
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COMMON_METHODS
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};
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struct ExprBuiltin : Expr
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{
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Symbol name;
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ExprBuiltin(Symbol name) : name(name) { };
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COMMON_METHODS
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};
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#define MakeBinOp(name, s) \
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struct Expr##name : Expr \
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{ \
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Expr * e1, * e2; \
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Expr##name(Expr * e1, Expr * e2) : e1(e1), e2(e2) { }; \
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void show(std::ostream & str) \
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{ \
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str << *e1 << " " s " " << *e2; \
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} \
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void bindVars(const StaticEnv & env) \
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{ \
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e1->bindVars(env); e2->bindVars(env); \
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} \
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void eval(EvalState & state, Env & env, Value & v); \
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};
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MakeBinOp(App, "")
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MakeBinOp(OpEq, "==")
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MakeBinOp(OpNEq, "!=")
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MakeBinOp(OpAnd, "&&")
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MakeBinOp(OpOr, "||")
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MakeBinOp(OpImpl, "->")
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MakeBinOp(OpUpdate, "//")
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MakeBinOp(OpConcatLists, "++")
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struct ExprConcatStrings : Expr
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{
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bool forceString;
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vector<Expr *> * es;
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ExprConcatStrings(bool forceString, vector<Expr *> * es)
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: forceString(forceString), es(es) { };
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COMMON_METHODS
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};
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struct ExprPos : Expr
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{
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Pos pos;
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ExprPos(const Pos & pos) : pos(pos) { };
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COMMON_METHODS
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};
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/* Static environments are used to map variable names onto (level,
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displacement) pairs used to obtain the value of the variable at
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runtime. */
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struct StaticEnv
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{
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bool isWith;
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const StaticEnv * up;
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typedef std::map<Symbol, unsigned int> Vars;
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Vars vars;
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StaticEnv(bool isWith, const StaticEnv * up) : isWith(isWith), up(up) { };
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};
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}
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