With the switch to C++20, the rules became more strict, and we can no
longer initialize base classes. Make them comments instead.
(BTW
https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2021/p2287r1.html
this offers some new syntax for this use-case. Hopefully this will be
adopted and we can eventually use it.)
Just doing a very stupid thing taking as argument a serialised drv
output and returning a serialised realisation.
This is needed for `nix-serve` to handle ca derivations
Previously, the build system used uname(1) output when it wanted to
check the operating system it was being built for, which meant that it
didn't take into-account cross-compilation when the build and host
operating systems were different.
To fix this, instead of consulting uname output, we consult the host
triple, specifically the third "kernel" part.
For "kernel"s with stable ABIs, like Linux or Cygwin, we can use a
simple ifeq to test whether we're compiling for that system, but for
other platforms, like Darwin, FreeBSD, or Solaris, we have to use a
more complicated check to take into account the version numbers at the
end of the "kernel"s. I couldn't find a way to just strip these
version numbers in GNU Make without shelling out, which would be even
more ugly IMO. Because these checks differ between kernels, and the
patsubst ones are quite fiddly, I've added variables for each host OS
we might want to check to make them easier to reuse.
Most functions now take a StorePath argument rather than a Path (which
is just an alias for std::string). The StorePath constructor ensures
that the path is syntactically correct (i.e. it looks like
<store-dir>/<base32-hash>-<name>). Similarly, functions like
buildPaths() now take a StorePathWithOutputs, rather than abusing Path
by adding a '!<outputs>' suffix.
Note that the StorePath type is implemented in Rust. This involves
some hackery to allow Rust values to be used directly in C++, via a
helper type whose destructor calls the Rust type's drop()
function. The main issue is the dynamic nature of C++ move semantics:
after we have moved a Rust value, we should not call the drop function
on the original value. So when we move a value, we set the original
value to bitwise zero, and the destructor only calls drop() if the
value is not bitwise zero. This should be sufficient for most types.
Also lots of minor cleanups to the C++ API to make it more modern
(e.g. using std::optional and std::string_view in some places).