I found it somewhat confusing to have an error like
error: attribute 'getFlake' missing
if the required experimental-feature (`flakes`) is not enabled. Instead,
I'd expect Nix to throw an error just like it's the case when using e.g. `nix
flake` without `flakes` being enabled.
With this change, the error looks like this:
$ nix-instantiate -E 'builtins.getFlake "nixpkgs"'
error: Cannot call 'builtins.getFlake' because experimental Nix feature 'flakes' is disabled. You can enable it via '--extra-experimental-features flakes'.
at «string»:1:1:
1| builtins.getFlake "nixpkgs"
| ^
I didn't use `settings.requireExperimentalFeature` here on purpose
because this doesn't contain a position. Also, it doesn't seem as if we
need to catch the error and check for the missing feature here since
this already happens at evaluation time.
This fixes a use-after-free bug:
1. s = new EvalState();
2. callFlake()
3. static vCallFlake now references s
4. delete s;
5. s2 = new EvalState();
6. callFlake()
7. static vCallFlake still references s
8. crash
Nix 2.3 did not have a problem with recreating EvalState.
This fixes a class of crashes and introduces ptr<T> to make the
code robust against this failure mode going forward.
Thanks regnat for the idea of a ref<T> without overhead!
Closes#4895Closes#4893Closes#5127Closes#5113
Most functions now take a StorePath argument rather than a Path (which
is just an alias for std::string). The StorePath constructor ensures
that the path is syntactically correct (i.e. it looks like
<store-dir>/<base32-hash>-<name>). Similarly, functions like
buildPaths() now take a StorePathWithOutputs, rather than abusing Path
by adding a '!<outputs>' suffix.
Note that the StorePath type is implemented in Rust. This involves
some hackery to allow Rust values to be used directly in C++, via a
helper type whose destructor calls the Rust type's drop()
function. The main issue is the dynamic nature of C++ move semantics:
after we have moved a Rust value, we should not call the drop function
on the original value. So when we move a value, we set the original
value to bitwise zero, and the destructor only calls drop() if the
value is not bitwise zero. This should be sufficient for most types.
Also lots of minor cleanups to the C++ API to make it more modern
(e.g. using std::optional and std::string_view in some places).