filetransfer: remove dataCallback from interface

this is highly questionable. single-arg download calls will misbehave
with it set, and two-arg download calls will just overwrite it. being
an implementation detail this should not have been in the API at all.

Change-Id: I613772951ee03d8302366085f06a53601d13f132
This commit is contained in:
eldritch horrors 2024-04-25 14:44:02 +02:00
parent dfe3baea12
commit fb0996aaa8
2 changed files with 38 additions and 29 deletions

View file

@ -49,6 +49,7 @@ struct curlFileTransfer : public FileTransfer
Activity act;
bool done = false; // whether either the success or failure function has been called
Callback<FileTransferResult> callback;
std::function<void(std::string_view data)> dataCallback;
CURL * req = 0;
bool active = false; // whether the handle has been added to the multi object
bool headersProcessed = false;
@ -82,20 +83,22 @@ struct curlFileTransfer : public FileTransfer
TransferItem(curlFileTransfer & fileTransfer,
const FileTransferRequest & request,
Callback<FileTransferResult> && callback)
Callback<FileTransferResult> && callback,
std::function<void(std::string_view data)> dataCallback)
: fileTransfer(fileTransfer)
, request(request)
, act(*logger, lvlTalkative, actFileTransfer,
fmt(request.data ? "uploading '%s'" : "downloading '%s'", request.uri),
{request.uri}, request.parentAct)
, callback(std::move(callback))
, dataCallback(std::move(dataCallback))
, finalSink([this](std::string_view data) {
auto httpStatus = getHTTPStatus();
/* Only write data to the sink if this is a
successful response. */
if (successfulStatuses.count(httpStatus) && this->request.dataCallback) {
if (successfulStatuses.count(httpStatus) && this->dataCallback) {
writtenToSink += data.size();
this->request.dataCallback(data);
this->dataCallback(data);
} else
this->result.data.append(data);
})
@ -455,7 +458,7 @@ struct curlFileTransfer : public FileTransfer
ranged requests. */
if (err == Transient
&& attempt < request.tries
&& (!this->request.dataCallback
&& (!this->dataCallback
|| writtenToSink == 0
|| (acceptRanges && encoding.empty())))
{
@ -665,6 +668,13 @@ struct curlFileTransfer : public FileTransfer
void enqueueFileTransfer(const FileTransferRequest & request,
Callback<FileTransferResult> callback) override
{
enqueueFileTransfer(request, std::move(callback), {});
}
void enqueueFileTransfer(const FileTransferRequest & request,
Callback<FileTransferResult> callback,
std::function<void(std::string_view data)> dataCallback)
{
/* Ugly hack to support s3:// URIs. */
if (request.uri.starts_with("s3://")) {
@ -694,7 +704,9 @@ struct curlFileTransfer : public FileTransfer
return;
}
enqueueItem(std::make_shared<TransferItem>(*this, request, std::move(callback)));
enqueueItem(std::make_shared<TransferItem>(
*this, request, std::move(callback), std::move(dataCallback)
));
}
void download(FileTransferRequest && request, Sink & sink) override
@ -724,28 +736,6 @@ struct curlFileTransfer : public FileTransfer
state->request.notify_one();
});
request.dataCallback = [_state](std::string_view data) {
auto state(_state->lock());
if (state->quit) return;
/* If the buffer is full, then go to sleep until the calling
thread wakes us up (i.e. when it has removed data from the
buffer). We don't wait forever to prevent stalling the
download thread. (Hopefully sleeping will throttle the
sender.) */
if (state->data.size() > 1024 * 1024) {
debug("download buffer is full; going to sleep");
state.wait_for(state->request, std::chrono::seconds(10));
}
/* Append data to the buffer and wake up the calling
thread. */
state->data.append(data);
state->avail.notify_one();
};
enqueueFileTransfer(request,
{[_state](std::future<FileTransferResult> fut) {
auto state(_state->lock());
@ -757,7 +747,27 @@ struct curlFileTransfer : public FileTransfer
}
state->avail.notify_one();
state->request.notify_one();
}});
}},
[_state](std::string_view data) {
auto state(_state->lock());
if (state->quit) return;
/* If the buffer is full, then go to sleep until the calling
thread wakes us up (i.e. when it has removed data from the
buffer). We don't wait forever to prevent stalling the
download thread. (Hopefully sleeping will throttle the
sender.) */
if (state->data.size() > 1024 * 1024) {
debug("download buffer is full; going to sleep");
state.wait_for(state->request, std::chrono::seconds(10));
}
/* Append data to the buffer and wake up the calling
thread. */
state->data.append(data);
state->avail.notify_one();
});
while (true) {
checkInterrupt();

View file

@ -61,7 +61,6 @@ struct FileTransferRequest
ActivityId parentAct;
std::optional<std::string> data;
std::string mimeType;
std::function<void(std::string_view data)> dataCallback;
FileTransferRequest(std::string_view uri)
: uri(uri), parentAct(getCurActivity()) { }