add subsections to table of contents

This commit is contained in:
Valentin Gagarin 2022-06-08 11:50:24 +02:00
parent c345345dee
commit def80d5777
2 changed files with 10 additions and 4 deletions

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@ -17,7 +17,13 @@
- [Upgrading Nix](installation/upgrading.md) - [Upgrading Nix](installation/upgrading.md)
- [Architecture](architecture/architecture.md) - [Architecture](architecture/architecture.md)
- [Store](architecture/store/store.md) - [Store](architecture/store/store.md)
- [Store Path](architecture/store/path.md) - [Store Object](architecture/store/store.md#store-object)
- [Reference](architecture/store/store.md#reference)
- [Operations](architecture/store/store.md#operations)
- [Closure](architecture/store/store.md#closure)
- [Files and Processes](architecture/store/store.md#files-and-processes)
- [Build system terminology](architecture/store/store.md#build-system-terminology)
- [Store Path](architecture/store/path.md)
- [Digest](architecture/store/path.md#digest) - [Digest](architecture/store/path.md#digest)
- [Input Addressing](architecture/store/path.md#input-addressing) - [Input Addressing](architecture/store/path.md#input-addressing)
- [Content Addressing](architecture/store/path.md#content-addressing) - [Content Addressing](architecture/store/path.md#content-addressing)

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@ -36,13 +36,13 @@ Nix makes no distinction if store objects are build inputs, build results, or bu
Store objects are [immutable][immutable-object]: once created, they do not change until they are deleted. Store objects are [immutable][immutable-object]: once created, they do not change until they are deleted.
## Reference ## Reference {#reference}
A store object reference is an [opaque][opaque-data-type], [unique identifier][unique-identifier]: A store object reference is an [opaque][opaque-data-type], [unique identifier][unique-identifier]:
The only way to obtain references is by adding or building store objects. The only way to obtain references is by adding or building store objects.
A reference will always point to exactly one store object. A reference will always point to exactly one store object.
## Operations ## Operations {#operations}
A Nix store can *add*, *retrieve*, and *delete* store objects. A Nix store can *add*, *retrieve*, and *delete* store objects.
@ -178,7 +178,7 @@ Examples:
To make store objects accessible to processes, stores ultimately have to expose store objects through the file system. To make store objects accessible to processes, stores ultimately have to expose store objects through the file system.
## A [Rosetta stone][rosetta-stone] for build system terminology ## A [Rosetta stone][rosetta-stone] for build system terminology {#build-system-terminology}
The Nix store's design is comparable to other build systems. The Nix store's design is comparable to other build systems.
Usage of terms is, for historic reasons, not entirely consistent within the Nix ecosystem, and still subject to slow change. Usage of terms is, for historic reasons, not entirely consistent within the Nix ecosystem, and still subject to slow change.