forked from lix-project/lix
adding all the value names from env.values[0]
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bd3b5329f9
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@ -103,7 +103,7 @@ extern std::function<void(const Error & error, const Env & env)> debuggerHook;
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ref<EvalState> EvalCommand::getEvalState()
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ref<EvalState> EvalCommand::getEvalState()
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{
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{
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std::cout << " EvalCommand::getEvalState()" << startReplOnEvalErrors << std::endl;
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std::cout << "EvalCommand::getEvalState()" << startReplOnEvalErrors << std::endl;
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if (!evalState) {
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if (!evalState) {
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evalState = std::make_shared<EvalState>(searchPath, getStore());
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evalState = std::make_shared<EvalState>(searchPath, getStore());
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if (startReplOnEvalErrors)
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if (startReplOnEvalErrors)
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@ -698,21 +698,19 @@ void mapEnvBindings(const Env &env, valmap & vm)
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}
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}
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// merge - and write over - higher level bindings.
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// merge - and write over - higher level bindings.
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if (env.valuemap)
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if (env.values[0]->type() == nAttrs) {
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vm.merge(*env.valuemap);
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auto map = valmap();
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Bindings::iterator j = env.values[0]->attrs->begin();
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while (j != env.values[0]->attrs->end()) {
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map[j->name] = j->value;
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j++;
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}
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vm.merge(map);
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}
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}
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}
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// void mapEnvBindings(const Env &env, valmap & vm)
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// {
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// // add bindings for the next level up first.
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// if (env.up) {
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// mapEnvBindings(*env.up, vm);
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// }
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// // merge - and write over - higher level bindings.
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// if (env.valuemap)
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// vm.merge(*env.valuemap);
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// }
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valmap * mapEnvBindings(const Env &env)
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valmap * mapEnvBindings(const Env &env)
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{
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{
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