forked from lix-project/lix
Move PodIdx
to pos-idx.hh
and PosTable
to pos-table.hh
(cherry picked from commit c62c21e29af20f1c14a59ab37d7a25dd0b70f69e)
Change-Id: Id4ea2fc33b0874b2f1f2a32cabcbeb0afa26808f
This commit is contained in:
parent
7673312ccc
commit
d4c738fe4c
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@ -9,6 +9,8 @@
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#include "error.hh"
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#include "chunked-vector.hh"
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#include "position.hh"
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#include "pos-idx.hh"
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#include "pos-table.hh"
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namespace nix {
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@ -30,90 +32,6 @@ public:
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using EvalError::EvalError;
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};
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class PosIdx {
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friend class PosTable;
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private:
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uint32_t id;
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explicit PosIdx(uint32_t id): id(id) {}
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public:
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PosIdx() : id(0) {}
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explicit operator bool() const { return id > 0; }
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bool operator <(const PosIdx other) const { return id < other.id; }
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bool operator ==(const PosIdx other) const { return id == other.id; }
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bool operator !=(const PosIdx other) const { return id != other.id; }
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};
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class PosTable
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{
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public:
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class Origin {
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friend PosTable;
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private:
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// must always be invalid by default, add() replaces this with the actual value.
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// subsequent add() calls use this index as a token to quickly check whether the
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// current origins.back() can be reused or not.
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mutable uint32_t idx = std::numeric_limits<uint32_t>::max();
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// Used for searching in PosTable::[].
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explicit Origin(uint32_t idx): idx(idx), origin{std::monostate()} {}
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public:
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const Pos::Origin origin;
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Origin(Pos::Origin origin): origin(origin) {}
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};
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struct Offset {
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uint32_t line, column;
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};
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private:
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std::vector<Origin> origins;
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ChunkedVector<Offset, 8192> offsets;
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public:
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PosTable(): offsets(1024)
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{
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origins.reserve(1024);
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}
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PosIdx add(const Origin & origin, uint32_t line, uint32_t column)
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{
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const auto idx = offsets.add({line, column}).second;
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if (origins.empty() || origins.back().idx != origin.idx) {
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origin.idx = idx;
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origins.push_back(origin);
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}
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return PosIdx(idx + 1);
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}
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Pos operator[](PosIdx p) const
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{
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if (p.id == 0 || p.id > offsets.size())
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return {};
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const auto idx = p.id - 1;
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/* we want the last key <= idx, so we'll take prev(first key > idx).
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this is guaranteed to never rewind origin.begin because the first
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key is always 0. */
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const auto pastOrigin = std::upper_bound(
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origins.begin(), origins.end(), Origin(idx),
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[] (const auto & a, const auto & b) { return a.idx < b.idx; });
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const auto origin = *std::prev(pastOrigin);
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const auto offset = offsets[idx];
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return {offset.line, offset.column, origin.origin};
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}
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};
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inline PosIdx noPos = {};
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struct Env;
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struct Value;
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class EvalState;
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48
src/libexpr/pos-idx.hh
Normal file
48
src/libexpr/pos-idx.hh
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@ -0,0 +1,48 @@
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#pragma once
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#include <cinttypes>
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namespace nix {
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class PosIdx
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{
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friend class PosTable;
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private:
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uint32_t id;
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explicit PosIdx(uint32_t id)
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: id(id)
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{
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}
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public:
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PosIdx()
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: id(0)
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{
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}
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explicit operator bool() const
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{
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return id > 0;
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}
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bool operator<(const PosIdx other) const
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{
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return id < other.id;
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}
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bool operator==(const PosIdx other) const
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{
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return id == other.id;
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}
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bool operator!=(const PosIdx other) const
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{
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return id != other.id;
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}
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};
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inline PosIdx noPos = {};
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}
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83
src/libexpr/pos-table.hh
Normal file
83
src/libexpr/pos-table.hh
Normal file
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#pragma once
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#include <cinttypes>
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#include <numeric>
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#include <vector>
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#include "chunked-vector.hh"
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#include "pos-idx.hh"
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#include "position.hh"
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namespace nix {
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class PosTable
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{
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public:
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class Origin
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{
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friend PosTable;
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private:
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// must always be invalid by default, add() replaces this with the actual value.
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// subsequent add() calls use this index as a token to quickly check whether the
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// current origins.back() can be reused or not.
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mutable uint32_t idx = std::numeric_limits<uint32_t>::max();
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// Used for searching in PosTable::[].
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explicit Origin(uint32_t idx)
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: idx(idx)
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, origin{std::monostate()}
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{
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}
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public:
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const Pos::Origin origin;
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Origin(Pos::Origin origin)
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: origin(origin)
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{
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}
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};
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struct Offset
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{
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uint32_t line, column;
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};
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private:
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std::vector<Origin> origins;
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ChunkedVector<Offset, 8192> offsets;
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public:
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PosTable()
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: offsets(1024)
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{
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origins.reserve(1024);
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}
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PosIdx add(const Origin & origin, uint32_t line, uint32_t column)
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{
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const auto idx = offsets.add({line, column}).second;
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if (origins.empty() || origins.back().idx != origin.idx) {
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origin.idx = idx;
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origins.push_back(origin);
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}
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return PosIdx(idx + 1);
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}
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Pos operator[](PosIdx p) const
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{
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if (p.id == 0 || p.id > offsets.size())
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return {};
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const auto idx = p.id - 1;
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/* we want the last key <= idx, so we'll take prev(first key > idx).
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this is guaranteed to never rewind origin.begin because the first
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key is always 0. */
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const auto pastOrigin = std::upper_bound(
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origins.begin(), origins.end(), Origin(idx), [](const auto & a, const auto & b) { return a.idx < b.idx; });
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const auto origin = *std::prev(pastOrigin);
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const auto offset = offsets[idx];
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return {offset.line, offset.column, origin.origin};
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}
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};
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}
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