remove dead code

This commit is contained in:
Ben Burdette 2021-10-22 14:02:47 -06:00
parent 383ab600ee
commit cbc2f0fe31
3 changed files with 0 additions and 196 deletions

View file

@ -54,7 +54,6 @@ void StoreCommand::run()
run(getStore());
}
/*
EvalCommand::EvalCommand()
{
addFlag({
@ -64,39 +63,6 @@ EvalCommand::EvalCommand()
});
}
extern std::function<void(const Error & error, const std::map<std::string, Value *> & env)> debuggerHook;
ref<EvalState> EvalCommand::getEvalState()
{
if (!evalState) {
evalState = std::make_shared<EvalState>(searchPath, getStore());
if (startReplOnEvalErrors)
debuggerHook = [evalState{ref<EvalState>(evalState)}](const Error & error, const std::map<std::string, Value *> & env) {
printError("%s\n\n" ANSI_BOLD "Starting REPL to allow you to inspect the current state of the evaluator.\n" ANSI_NORMAL, error.what());
runRepl(evalState, env);
};
}
return ref<EvalState>(evalState);
}
*/
// ref<EvalState> EvalCommand::getEvalState()
// {
// if (!evalState)
// evalState = std::make_shared<EvalState>(searchPath, getStore());
// return ref<EvalState>(evalState);
// }
EvalCommand::EvalCommand()
{
// std::cout << "EvalCommand::EvalCommand()" << std::endl;
addFlag({
.longName = "debugger",
.description = "start an interactive environment if evaluation fails",
.handler = {&startReplOnEvalErrors, true},
});
}
// extern std::function<void(const Error & error, const std::map<std::string, Value *> & env)> debuggerHook;
extern std::function<void(const Error & error, const Env & env, const Expr & expr)> debuggerHook;
ref<EvalState> EvalCommand::getEvalState()
@ -114,8 +80,6 @@ ref<EvalState> EvalCommand::getEvalState()
expr.show(std::cout);
std::cout << std::endl;
// printEnvPosChain(env);
// printEnvBindings(env);
if (expr.staticenv)
{
auto vm = mapStaticEnvBindings(*expr.staticenv.get(), env);

View file

@ -619,75 +619,7 @@ std::optional<EvalState::Doc> EvalState::getDoc(Value & v)
return {};
}
// typedef std::map<std::string, Value *> valmap;
/*void addEnv(Value * v, valmap &vmap)
{
if (v.isThunk()) {
Env * env = v.thunk.env;
Expr * expr = v.thunk.expr;
}
*/
// LocalNoInline(valmap * map0())
// {
// return new valmap();
// }
// LocalNoInline(valmap * map1(const char *name, Value *v))
// {
// return new valmap({{name, v}});
// }
// LocalNoInline(valmap * map2(const char *name1, Value *v1, const char *name2, Value *v2))
// {
// return new valmap({{name1, v1}, {name2, v2}});
// }
// LocalNoInline(valmap * mapBindings(Bindings &b))
// {
// auto map = new valmap();
// for (auto i = b.begin(); i != b.end(); ++i)
// {
// std::string s = i->name;
// (*map)[s] = i->value;
// }
// return map;
// }
// LocalNoInline(void addBindings(string prefix, Bindings &b, valmap &valmap))
// {
// for (auto i = b.begin(); i != b.end(); ++i)
// {
// std::string s = prefix;
// s += i->name;
// valmap[s] = i->value;
// }
// }
void printEnvBindings(const Env &env, int lv )
{
std::cout << "env " << lv << " type: " << env.type << std::endl;
if (env.values[0]->type() == nAttrs) {
Bindings::iterator j = env.values[0]->attrs->begin();
while (j != env.values[0]->attrs->end()) {
std::cout << lv << " env binding: " << j->name << std::endl;
// if (countCalls && j->pos) attrSelects[*j->pos]++;
// return j->value;
j++;
}
}
std::cout << "next env : " << env.up << std::endl;
if (env.up) {
printEnvBindings(*env.up, ++lv);
}
}
void printStaticEnvBindings(const StaticEnv &se, int lvl)
{
@ -740,95 +672,6 @@ valmap * mapStaticEnvBindings(const StaticEnv &se, const Env &env)
}
void printEnvPosChain(const Env &env, int lv )
{
// std::cout << "printEnvPosChain " << lv << std::endl;
// std::cout << "env" << env.values[0] << std::endl;
if (env.values[0] && env.values[0]->type() == nAttrs) {
// std::cout << "im in the loop" << std::endl;
// std::cout << "pos " << env.values[0]->attrs->pos << std::endl;
if (env.values[0]->attrs->pos) {
ErrPos ep(*env.values[0]->attrs->pos);
auto loc = getCodeLines(ep);
if (loc)
printCodeLines(std::cout,
std::__cxx11::to_string(lv),
ep,
*loc);
}
}
// std::cout << "next env : " << env.up << std::endl;
if (env.up) {
printEnvPosChain(*env.up, ++lv);
}
}
void mapEnvBindings(const Env &env, valmap & vm)
{
// add bindings for the next level up first.
if (env.up) {
mapEnvBindings(*env.up, vm);
}
// merge - and write over - higher level bindings.
// note; skipping HasWithExpr that haven't been evaled yet.
if (env.values[0] && env.values[0]->type() == nAttrs) {
auto map = valmap();
Bindings::iterator j = env.values[0]->attrs->begin();
while (j != env.values[0]->attrs->end()) {
map[j->name] = j->value;
j++;
}
vm.merge(map);
}
}
valmap * mapEnvBindings(const Env &env)
{
auto vm = new valmap();
mapEnvBindings(env, *vm);
return vm;
}
// LocalNoInline(valmap * mapEnvBindings(Env &env))
// {
// // NOT going to use this
// if (env.valuemap) {
// std::cout << "got static env" << std::endl;
// }
// // std::cout << "envsize: " << env.values.size() << std::endl;
// // std::cout << "size_t size: " << sizeof(size_t) << std::endl;
// // std::cout << "envsize: " << env.size << std::endl;
// // std::cout << "envup: " << env.up << std::endl;
// valmap *vm = env.up ? mapEnvBindings(*env.up) : new valmap();
// /*
// size_t i=0;
// do {
// std::cout << "env: " << i << " value: " << showType(*env.values[i]) << std::endl;
// // std::cout << *env.values[i] << std::endl;
// ++i;
// } while(i < (std::min(env.size, (size_t)100)));
// if (env.values[0]->type() == nAttrs)
// addBindings(std::to_string((int)env.size), *env.values[0]->attrs, *vm);
// */
// return vm;
// }
/* Every "format" object (even temporary) takes up a few hundred bytes
of stack space, which is a real killer in the recursive
evaluator. So here are some helper functions for throwing

View file

@ -45,9 +45,6 @@ struct Env
Value * values[0];
};
void printEnvBindings(const Env &env, int lv = 0);
valmap * mapEnvBindings(const Env &env);
void printEnvPosChain(const Env &env, int lv = 0);
valmap * mapStaticEnvBindings(const StaticEnv &se, const Env &env);
Value & mkString(Value & v, std::string_view s, const PathSet & context = PathSet());