forked from lix-project/lix
design -> architecture, add motivation
following ideas found in Architecture of Gazelle[1]
[1]: 56d35f8db0/Design.rst
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- [Multi-User Mode](installation/multi-user.md)
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- [Multi-User Mode](installation/multi-user.md)
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- [Environment Variables](installation/env-variables.md)
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- [Environment Variables](installation/env-variables.md)
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- [Upgrading Nix](installation/upgrading.md)
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- [Upgrading Nix](installation/upgrading.md)
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- [Design and Data Model](design/design.md)
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- [Architecture](architecture/architecture.md)
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- [Store](design/store/store.md)
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- [Store](design/store/store.md)
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- [Store Objects](design/store/objects.md)
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- [Store Objects](design/store/objects.md)
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- [Store Paths](design/store/paths.md)
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- [Store Paths](design/store/paths.md)
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# Design and Data Model
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# Architecture
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This chapter is about the technical principles behind Nix.
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This chapter describes how Nix works.
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It should help users understand why Nix behaves as it does, and it should help developers understand how to modify Nix and how to write similar tools.
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## Architecture
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## Overview
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Nix consists of hierarchical [layers](https://en.m.wikipedia.org/wiki/Multitier_architecture#Layers).
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Nix consists of hierarchical [layers](https://en.m.wikipedia.org/wiki/Multitier_architecture#Layers).
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