lix/src/libexpr/nixexpr.hh
Shea Levy cd49fe4f9b Don't use any syntactic sugar for dynamic attrs
This doesn't change any functionality but moves some behavior out of the
parser and into the evaluator in order to simplify the code.

Signed-off-by: Shea Levy <shea@shealevy.com>
2013-12-31 23:56:26 +00:00

332 lines
7.9 KiB
C++

#pragma once
#include "value.hh"
#include "symbol-table.hh"
#include <map>
namespace nix {
MakeError(EvalError, Error)
MakeError(ParseError, Error)
MakeError(AssertionError, EvalError)
MakeError(ThrownError, AssertionError)
MakeError(Abort, EvalError)
MakeError(TypeError, EvalError)
MakeError(ImportError, EvalError) // error building an imported derivation
MakeError(UndefinedVarError, Error)
/* Position objects. */
struct Pos
{
Symbol file;
unsigned int line, column;
Pos() : line(0), column(0) { };
Pos(const Symbol & file, unsigned int line, unsigned int column)
: file(file), line(line), column(column) { };
bool operator < (const Pos & p2) const
{
if (!line) return p2.line;
if (!p2.line) return false;
int d = ((string) file).compare((string) p2.file);
if (d < 0) return true;
if (d > 0) return false;
if (line < p2.line) return true;
if (line > p2.line) return false;
return column < p2.column;
}
};
extern Pos noPos;
std::ostream & operator << (std::ostream & str, const Pos & pos);
struct Env;
struct Value;
struct EvalState;
struct StaticEnv;
struct Expr;
/* An attribute path is a sequence of attribute names. */
struct AttrName
{
Symbol symbol;
Expr *expr;
AttrName(const Symbol & s) : symbol(s) {};
AttrName(Expr *e) : expr(e) {};
};
typedef std::vector<AttrName> AttrPath;
string showAttrPath(const AttrPath & attrPath);
/* Abstract syntax of Nix expressions. */
struct Expr
{
virtual void show(std::ostream & str);
virtual void bindVars(const StaticEnv & env);
virtual void eval(EvalState & state, Env & env, Value & v);
virtual Value * maybeThunk(EvalState & state, Env & env);
virtual void setName(Symbol & name);
};
std::ostream & operator << (std::ostream & str, Expr & e);
#define COMMON_METHODS \
void show(std::ostream & str); \
void eval(EvalState & state, Env & env, Value & v); \
void bindVars(const StaticEnv & env);
struct ExprInt : Expr
{
NixInt n;
Value v;
ExprInt(NixInt n) : n(n) { mkInt(v, n); };
COMMON_METHODS
Value * maybeThunk(EvalState & state, Env & env);
};
struct ExprString : Expr
{
Symbol s;
Value v;
ExprString(const Symbol & s) : s(s) { mkString(v, s); };
COMMON_METHODS
Value * maybeThunk(EvalState & state, Env & env);
};
/* Temporary class used during parsing of indented strings. */
struct ExprIndStr : Expr
{
string s;
ExprIndStr(const string & s) : s(s) { };
};
struct ExprPath : Expr
{
string s;
Value v;
ExprPath(const string & s) : s(s) { mkPathNoCopy(v, this->s.c_str()); };
COMMON_METHODS
Value * maybeThunk(EvalState & state, Env & env);
};
struct ExprVar : Expr
{
Pos pos;
Symbol name;
/* Whether the variable comes from an environment (e.g. a rec, let
or function argument) or from a "with". */
bool fromWith;
/* In the former case, the value is obtained by going `level'
levels up from the current environment and getting the
`displ'th value in that environment. In the latter case, the
value is obtained by getting the attribute named `name' from
the set stored in the environment that is `level' levels up
from the current one.*/
unsigned int level;
unsigned int displ;
ExprVar(const Pos & pos, const Symbol & name) : pos(pos), name(name) { };
COMMON_METHODS
Value * maybeThunk(EvalState & state, Env & env);
};
struct ExprSelect : Expr
{
Expr * e, * def;
AttrPath attrPath;
ExprSelect(Expr * e, const AttrPath & attrPath, Expr * def) : e(e), def(def), attrPath(attrPath) { };
ExprSelect(Expr * e, const Symbol & name) : e(e), def(0) { attrPath.push_back(AttrName(name)); };
COMMON_METHODS
};
struct ExprOpHasAttr : Expr
{
Expr * e;
AttrPath attrPath;
ExprOpHasAttr(Expr * e, const AttrPath & attrPath) : e(e), attrPath(attrPath) { };
COMMON_METHODS
};
struct ExprAttrs : Expr
{
bool recursive;
struct AttrDef {
bool inherited;
Expr * e;
Pos pos;
unsigned int displ; // displacement
AttrDef(Expr * e, const Pos & pos, bool inherited=false) : inherited(inherited), e(e), pos(pos) { };
AttrDef() { };
};
typedef std::map<Symbol, AttrDef> AttrDefs;
AttrDefs attrs;
struct DynamicAttrDef {
Expr * nameExpr;
Expr * valueExpr;
Pos pos;
DynamicAttrDef(Expr * nameExpr, Expr * valueExpr, const Pos & pos) : nameExpr(nameExpr), valueExpr(valueExpr), pos(pos) { };
};
typedef std::vector<DynamicAttrDef> DynamicAttrDefs;
DynamicAttrDefs dynamicAttrs;
ExprAttrs() : recursive(false) { };
COMMON_METHODS
};
struct ExprList : Expr
{
std::vector<Expr *> elems;
ExprList() { };
COMMON_METHODS
};
struct Formal
{
Symbol name;
Expr * def;
Formal(const Symbol & name, Expr * def) : name(name), def(def) { };
};
struct Formals
{
typedef std::list<Formal> Formals_;
Formals_ formals;
std::set<Symbol> argNames; // used during parsing
bool ellipsis;
};
struct ExprLambda : Expr
{
Pos pos;
Symbol name;
Symbol arg;
bool matchAttrs;
Formals * formals;
Expr * body;
ExprLambda(const Pos & pos, const Symbol & arg, bool matchAttrs, Formals * formals, Expr * body)
: pos(pos), arg(arg), matchAttrs(matchAttrs), formals(formals), body(body)
{
if (!arg.empty() && formals && formals->argNames.find(arg) != formals->argNames.end())
throw ParseError(format("duplicate formal function argument `%1%' at %2%")
% arg % pos);
};
void setName(Symbol & name);
string showNamePos() const;
COMMON_METHODS
};
struct ExprLet : Expr
{
ExprAttrs * attrs;
Expr * body;
ExprLet(ExprAttrs * attrs, Expr * body) : attrs(attrs), body(body) { };
COMMON_METHODS
};
struct ExprWith : Expr
{
Pos pos;
Expr * attrs, * body;
unsigned int prevWith;
ExprWith(const Pos & pos, Expr * attrs, Expr * body) : pos(pos), attrs(attrs), body(body) { };
COMMON_METHODS
};
struct ExprIf : Expr
{
Expr * cond, * then, * else_;
ExprIf(Expr * cond, Expr * then, Expr * else_) : cond(cond), then(then), else_(else_) { };
COMMON_METHODS
};
struct ExprAssert : Expr
{
Pos pos;
Expr * cond, * body;
ExprAssert(const Pos & pos, Expr * cond, Expr * body) : pos(pos), cond(cond), body(body) { };
COMMON_METHODS
};
struct ExprOpNot : Expr
{
Expr * e;
ExprOpNot(Expr * e) : e(e) { };
COMMON_METHODS
};
struct ExprBuiltin : Expr
{
Symbol name;
ExprBuiltin(const Symbol & name) : name(name) { };
COMMON_METHODS
};
#define MakeBinOp(name, s) \
struct Expr##name : Expr \
{ \
Expr * e1, * e2; \
Expr##name(Expr * e1, Expr * e2) : e1(e1), e2(e2) { }; \
void show(std::ostream & str) \
{ \
str << *e1 << " " s " " << *e2; \
} \
void bindVars(const StaticEnv & env) \
{ \
e1->bindVars(env); e2->bindVars(env); \
} \
void eval(EvalState & state, Env & env, Value & v); \
};
MakeBinOp(App, "")
MakeBinOp(OpEq, "==")
MakeBinOp(OpNEq, "!=")
MakeBinOp(OpAnd, "&&")
MakeBinOp(OpOr, "||")
MakeBinOp(OpImpl, "->")
MakeBinOp(OpUpdate, "//")
MakeBinOp(OpConcatLists, "++")
struct ExprConcatStrings : Expr
{
bool forceString;
vector<Expr *> * es;
ExprConcatStrings(bool forceString, vector<Expr *> * es)
: forceString(forceString), es(es) { };
COMMON_METHODS
};
struct ExprPos : Expr
{
Pos pos;
ExprPos(const Pos & pos) : pos(pos) { };
COMMON_METHODS
};
/* Static environments are used to map variable names onto (level,
displacement) pairs used to obtain the value of the variable at
runtime. */
struct StaticEnv
{
bool isWith;
const StaticEnv * up;
typedef std::map<Symbol, unsigned int> Vars;
Vars vars;
StaticEnv(bool isWith, const StaticEnv * up) : isWith(isWith), up(up) { };
};
}