Don't hang when calling an attrset

Fixes #5565.
This commit is contained in:
Eelco Dolstra 2021-11-16 17:44:19 +01:00
parent 8c93a481af
commit e41cf8511f

View file

@ -1275,6 +1275,8 @@ void EvalState::callFunction(Value & fun, size_t nrArgs, Value * * args, Value &
}
};
Attr * functor;
while (nrArgs > 0) {
if (vCur.isLambda()) {
@ -1403,16 +1405,14 @@ void EvalState::callFunction(Value & fun, size_t nrArgs, Value * * args, Value &
}
}
else if (vCur.type() == nAttrs) {
if (auto functor = vCur.attrs->get(sFunctor)) {
/* 'vCur" may be allocated on the stack of the calling
function, but for functors we may keep a reference,
so heap-allocate a copy and use that instead. */
Value * args2[] = {allocValue()};
*args2[0] = vCur;
/* !!! Should we use the attr pos here? */
callFunction(*functor->value, 1, args2, vCur, pos);
}
else if (vCur.type() == nAttrs && (functor = vCur.attrs->get(sFunctor))) {
/* 'vCur" may be allocated on the stack of the calling
function, but for functors we may keep a reference, so
heap-allocate a copy and use that instead. */
Value * args2[] = {allocValue()};
*args2[0] = vCur;
/* !!! Should we use the attr pos here? */
callFunction(*functor->value, 1, args2, vCur, pos);
}
else