forked from lix-project/lix
Fix transitive input locking.
Fixes reproducibility issue described in #9143 Fixes #9143
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201c115c3e
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@ -351,10 +351,13 @@ LockedFlake lockFlake(
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debug("old lock file: %s", oldLockFile);
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debug("old lock file: %s", oldLockFile);
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std::map<InputPath, FlakeInput> overrides;
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std::map<InputPath, FlakeInput> overrides;
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std::set<InputPath> explicitCliOverrides;
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std::set<InputPath> overridesUsed, updatesUsed;
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std::set<InputPath> overridesUsed, updatesUsed;
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for (auto & i : lockFlags.inputOverrides)
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for (auto & i : lockFlags.inputOverrides) {
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overrides.insert_or_assign(i.first, FlakeInput { .ref = i.second });
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overrides.insert_or_assign(i.first, FlakeInput { .ref = i.second });
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explicitCliOverrides.insert(i.first);
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}
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LockFile newLockFile;
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LockFile newLockFile;
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@ -425,6 +428,7 @@ LockedFlake lockFlake(
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ancestors? */
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ancestors? */
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auto i = overrides.find(inputPath);
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auto i = overrides.find(inputPath);
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bool hasOverride = i != overrides.end();
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bool hasOverride = i != overrides.end();
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bool hasCliOverride = explicitCliOverrides.find(inputPath) != explicitCliOverrides.end();
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if (hasOverride) {
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if (hasOverride) {
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overridesUsed.insert(inputPath);
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overridesUsed.insert(inputPath);
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// Respect the “flakeness” of the input even if we
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// Respect the “flakeness” of the input even if we
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@ -460,7 +464,7 @@ LockedFlake lockFlake(
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if (oldLock
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if (oldLock
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&& oldLock->originalRef == *input.ref
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&& oldLock->originalRef == *input.ref
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&& !hasOverride)
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&& !hasCliOverride)
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{
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{
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debug("keeping existing input '%s'", inputPathS);
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debug("keeping existing input '%s'", inputPathS);
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@ -541,7 +545,7 @@ LockedFlake lockFlake(
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nuked the next time we update the lock
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nuked the next time we update the lock
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file. That is, overrides are sticky unless you
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file. That is, overrides are sticky unless you
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use --no-write-lock-file. */
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use --no-write-lock-file. */
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auto ref = input2.ref ? *input2.ref : *input.ref;
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auto ref = (input2.ref && explicitCliOverrides.contains(inputPath)) ? *input2.ref : *input.ref;
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if (input.isFlake) {
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if (input.isFlake) {
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Path localPath = parentPath;
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Path localPath = parentPath;
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