(where "referrers" includes the reverse of derivation outputs and
derivers). Now we do a full traversal to look if we can reach any
root. If not, all paths reached can be deleted.
The garbage collector no longer blocks other processes from
adding/building store paths or adding GC roots. To prevent the
collector from deleting store paths just added by another process,
processes need to connect to the garbage collector via a Unix domain
socket to register new temporary roots.
Useful when we're using a daemon with a chroot store, e.g.
$ NIX_DAEMON_SOCKET_PATH=/tmp/chroot/nix/var/nix/daemon-socket/socket nix-daemon --store /tmp/chroot
Then the client can now connect with
$ nix build --store unix:///tmp/chroot/nix/var/nix/daemon-socket/socket?root=/tmp/chroot nixpkgs#hello
Most functions now take a StorePath argument rather than a Path (which
is just an alias for std::string). The StorePath constructor ensures
that the path is syntactically correct (i.e. it looks like
<store-dir>/<base32-hash>-<name>). Similarly, functions like
buildPaths() now take a StorePathWithOutputs, rather than abusing Path
by adding a '!<outputs>' suffix.
Note that the StorePath type is implemented in Rust. This involves
some hackery to allow Rust values to be used directly in C++, via a
helper type whose destructor calls the Rust type's drop()
function. The main issue is the dynamic nature of C++ move semantics:
after we have moved a Rust value, we should not call the drop function
on the original value. So when we move a value, we set the original
value to bitwise zero, and the destructor only calls drop() if the
value is not bitwise zero. This should be sufficient for most types.
Also lots of minor cleanups to the C++ API to make it more modern
(e.g. using std::optional and std::string_view in some places).
POSIX file locks are essentially incompatible with multithreading. BSD
locks have much saner semantics. We need this now that there can be
multiple concurrent LocalStore::buildPaths() invocations.