forked from lix-project/lix
Avoid thunks when a fromWith var can be looked up without evaluation
Signed-off-by: Shea Levy <shea@shealevy.com>
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20866a7031
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e068f49f7d
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@ -304,13 +304,15 @@ void mkPath(Value & v, const char * s)
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}
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}
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inline Value * EvalState::lookupVar(Env * env, const VarRef & var)
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inline Value * EvalState::lookupVar(Env * env, const VarRef & var, bool noEval)
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{
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{
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for (unsigned int l = var.level; l; --l, env = env->up) ;
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for (unsigned int l = var.level; l; --l, env = env->up) ;
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if (var.fromWith) {
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if (var.fromWith) {
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while (1) {
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while (1) {
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if (env->values[0] == NULL) {
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if (env->values[0] == NULL) {
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if (noEval)
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return NULL;
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env->values[0] = allocValue();
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env->values[0] = allocValue();
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evalAttrs(*env->up, env->withAttrs, *env->values[0]);
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evalAttrs(*env->up, env->withAttrs, *env->values[0]);
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}
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}
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@ -409,12 +411,10 @@ unsigned long nrAvoided = 0;
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Value * ExprVar::maybeThunk(EvalState & state, Env & env)
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Value * ExprVar::maybeThunk(EvalState & state, Env & env)
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{
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{
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if (!info.fromWith) {
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Value * v = state.lookupVar(&env, info, true);
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Value * v = state.lookupVar(&env, info);
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/* The value might not be initialised in the environment yet.
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/* The value might not be initialised in the environment yet.
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In that case, ignore it. */
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In that case, ignore it. */
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if (v) { nrAvoided++; return v; }
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if (v) { nrAvoided++; return v; }
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}
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return Expr::maybeThunk(state, env);
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return Expr::maybeThunk(state, env);
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}
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}
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@ -206,7 +206,7 @@ private:
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void addPrimOp(const string & name,
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void addPrimOp(const string & name,
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unsigned int arity, PrimOpFun primOp);
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unsigned int arity, PrimOpFun primOp);
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inline Value * lookupVar(Env * env, const VarRef & var);
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inline Value * lookupVar(Env * env, const VarRef & var, bool noEval = false);
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friend class ExprVar;
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friend class ExprVar;
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friend class ExprAttrs;
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friend class ExprAttrs;
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