Move PodIdx to pos-idx.hh and PosTable to pos-table.hh

(cherry picked from commit c62c21e29af20f1c14a59ab37d7a25dd0b70f69e)
Change-Id: Id4ea2fc33b0874b2f1f2a32cabcbeb0afa26808f
This commit is contained in:
eldritch horrors 2024-03-08 06:55:47 +01:00
parent 7673312ccc
commit d4c738fe4c
3 changed files with 133 additions and 84 deletions

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@ -9,6 +9,8 @@
#include "error.hh"
#include "chunked-vector.hh"
#include "position.hh"
#include "pos-idx.hh"
#include "pos-table.hh"
namespace nix {
@ -30,90 +32,6 @@ public:
using EvalError::EvalError;
};
class PosIdx {
friend class PosTable;
private:
uint32_t id;
explicit PosIdx(uint32_t id): id(id) {}
public:
PosIdx() : id(0) {}
explicit operator bool() const { return id > 0; }
bool operator <(const PosIdx other) const { return id < other.id; }
bool operator ==(const PosIdx other) const { return id == other.id; }
bool operator !=(const PosIdx other) const { return id != other.id; }
};
class PosTable
{
public:
class Origin {
friend PosTable;
private:
// must always be invalid by default, add() replaces this with the actual value.
// subsequent add() calls use this index as a token to quickly check whether the
// current origins.back() can be reused or not.
mutable uint32_t idx = std::numeric_limits<uint32_t>::max();
// Used for searching in PosTable::[].
explicit Origin(uint32_t idx): idx(idx), origin{std::monostate()} {}
public:
const Pos::Origin origin;
Origin(Pos::Origin origin): origin(origin) {}
};
struct Offset {
uint32_t line, column;
};
private:
std::vector<Origin> origins;
ChunkedVector<Offset, 8192> offsets;
public:
PosTable(): offsets(1024)
{
origins.reserve(1024);
}
PosIdx add(const Origin & origin, uint32_t line, uint32_t column)
{
const auto idx = offsets.add({line, column}).second;
if (origins.empty() || origins.back().idx != origin.idx) {
origin.idx = idx;
origins.push_back(origin);
}
return PosIdx(idx + 1);
}
Pos operator[](PosIdx p) const
{
if (p.id == 0 || p.id > offsets.size())
return {};
const auto idx = p.id - 1;
/* we want the last key <= idx, so we'll take prev(first key > idx).
this is guaranteed to never rewind origin.begin because the first
key is always 0. */
const auto pastOrigin = std::upper_bound(
origins.begin(), origins.end(), Origin(idx),
[] (const auto & a, const auto & b) { return a.idx < b.idx; });
const auto origin = *std::prev(pastOrigin);
const auto offset = offsets[idx];
return {offset.line, offset.column, origin.origin};
}
};
inline PosIdx noPos = {};
struct Env;
struct Value;
class EvalState;

48
src/libexpr/pos-idx.hh Normal file
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@ -0,0 +1,48 @@
#pragma once
#include <cinttypes>
namespace nix {
class PosIdx
{
friend class PosTable;
private:
uint32_t id;
explicit PosIdx(uint32_t id)
: id(id)
{
}
public:
PosIdx()
: id(0)
{
}
explicit operator bool() const
{
return id > 0;
}
bool operator<(const PosIdx other) const
{
return id < other.id;
}
bool operator==(const PosIdx other) const
{
return id == other.id;
}
bool operator!=(const PosIdx other) const
{
return id != other.id;
}
};
inline PosIdx noPos = {};
}

83
src/libexpr/pos-table.hh Normal file
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@ -0,0 +1,83 @@
#pragma once
#include <cinttypes>
#include <numeric>
#include <vector>
#include "chunked-vector.hh"
#include "pos-idx.hh"
#include "position.hh"
namespace nix {
class PosTable
{
public:
class Origin
{
friend PosTable;
private:
// must always be invalid by default, add() replaces this with the actual value.
// subsequent add() calls use this index as a token to quickly check whether the
// current origins.back() can be reused or not.
mutable uint32_t idx = std::numeric_limits<uint32_t>::max();
// Used for searching in PosTable::[].
explicit Origin(uint32_t idx)
: idx(idx)
, origin{std::monostate()}
{
}
public:
const Pos::Origin origin;
Origin(Pos::Origin origin)
: origin(origin)
{
}
};
struct Offset
{
uint32_t line, column;
};
private:
std::vector<Origin> origins;
ChunkedVector<Offset, 8192> offsets;
public:
PosTable()
: offsets(1024)
{
origins.reserve(1024);
}
PosIdx add(const Origin & origin, uint32_t line, uint32_t column)
{
const auto idx = offsets.add({line, column}).second;
if (origins.empty() || origins.back().idx != origin.idx) {
origin.idx = idx;
origins.push_back(origin);
}
return PosIdx(idx + 1);
}
Pos operator[](PosIdx p) const
{
if (p.id == 0 || p.id > offsets.size())
return {};
const auto idx = p.id - 1;
/* we want the last key <= idx, so we'll take prev(first key > idx).
this is guaranteed to never rewind origin.begin because the first
key is always 0. */
const auto pastOrigin = std::upper_bound(
origins.begin(), origins.end(), Origin(idx), [](const auto & a, const auto & b) { return a.idx < b.idx; });
const auto origin = *std::prev(pastOrigin);
const auto offset = offsets[idx];
return {offset.line, offset.column, origin.origin};
}
};
}