2016-04-13 09:15:45 +00:00
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#include "eval.hh"
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#include <tuple>
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#include <vector>
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namespace nix {
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struct RegisterPrimOp
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{
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typedef std::vector<std::tuple<std::string, size_t, PrimOpFun>> PrimOps;
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static PrimOps * primOps;
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2018-02-08 18:00:53 +00:00
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/* You can register a constant by passing an arity of 0. fun
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will get called during EvalState initialization, so there
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may be primops not yet added and builtins is not yet sorted. */
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2016-04-13 09:15:45 +00:00
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RegisterPrimOp(std::string name, size_t arity, PrimOpFun fun);
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};
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}
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