lix/src/libexpr/primops.hh
eldritch horrors 5e182235cb Merge pull request #7348 from thufschmitt/dont-use-vlas
Remove the usage of VLAs in the code

(cherry picked from commit ac4431e9d016e62fb5dc9ae36833bd0c6cdadeec)
Change-Id: Ifbf5fbfc2e27122362a2aaea4b62c7cf3ca46b1a
2024-03-04 05:51:23 +01:00

55 lines
1.4 KiB
C++

#pragma once
///@file
#include "eval.hh"
#include <tuple>
#include <vector>
namespace nix {
/**
* For functions where we do not expect deep recursion, we can use a sizable
* part of the stack a free allocation space.
*
* Note: this is expected to be multiplied by sizeof(Value), or about 24 bytes.
*/
constexpr size_t nonRecursiveStackReservation = 128;
/**
* Functions that maybe applied to self-similar inputs, such as concatMap on a
* tree, should reserve a smaller part of the stack for allocation.
*
* Note: this is expected to be multiplied by sizeof(Value), or about 24 bytes.
*/
constexpr size_t conservativeStackReservation = 16;
struct RegisterPrimOp
{
typedef std::vector<PrimOp> PrimOps;
static PrimOps * primOps;
/**
* You can register a constant by passing an arity of 0. fun
* will get called during EvalState initialization, so there
* may be primops not yet added and builtins is not yet sorted.
*/
RegisterPrimOp(PrimOp && primOp);
};
/* These primops are disabled without enableNativeCode, but plugins
may wish to use them in limited contexts without globally enabling
them. */
/**
* Load a ValueInitializer from a DSO and return whatever it initializes
*/
void prim_importNative(EvalState & state, const PosIdx pos, Value * * args, Value & v);
/**
* Execute a program and parse its output
*/
void prim_exec(EvalState & state, const PosIdx pos, Value * * args, Value & v);
}