Since 6185d25e52, this was very
latency-bound since it required a round-trip for every 32 KiB. So for
example copying a 514 MiB closure over a virtual ethernet device with
a articial delay of just 1 ms took 343s. Now it takes 2.7s.
Fixes#3372.
to each Store implementation. The generic regStore implementation will
only be for the ambiguous shorthands, like "" and "auto".
This also could get us close to simplifying the daemon command.
Generalize `queryDerivationOutputNames` and `queryDerivationOutputs` by
adding a `queryDerivationOutputMap` that returns the map
`outputName=>outputPath`
(not that this is not equivalent to merging the results of
`queryDerivationOutputs` and `queryDerivationOutputNames` as sets don't
preserve the order, so we would end up with an incorrect mapping).
squash! Add a way to get all the outputs of a derivation with their label
Rename StorePathMap to OutputPathMap
I’m not 100% sure this is wanted since it kind of makes everything
have to know about ca even if they don’t really want to. But it also
make things easier in dealing with looking up ca.
Substituters can substitute from one store dir to another with a
little bit of help. The store api just needs to have a CA so it can
recompute the store path based on the new store dir. We can only do
this for fixed output derivations with no references, though.
This function was used in only one place, where it could easily be
replaced by readDerivation() since it's not
performance-critical. (This function appears to have been modelled
after queryDerivationOutputs(), which exists only to make the garbage
collector faster.)
Most functions now take a StorePath argument rather than a Path (which
is just an alias for std::string). The StorePath constructor ensures
that the path is syntactically correct (i.e. it looks like
<store-dir>/<base32-hash>-<name>). Similarly, functions like
buildPaths() now take a StorePathWithOutputs, rather than abusing Path
by adding a '!<outputs>' suffix.
Note that the StorePath type is implemented in Rust. This involves
some hackery to allow Rust values to be used directly in C++, via a
helper type whose destructor calls the Rust type's drop()
function. The main issue is the dynamic nature of C++ move semantics:
after we have moved a Rust value, we should not call the drop function
on the original value. So when we move a value, we set the original
value to bitwise zero, and the destructor only calls drop() if the
value is not bitwise zero. This should be sufficient for most types.
Also lots of minor cleanups to the C++ API to make it more modern
(e.g. using std::optional and std::string_view in some places).