flake.cc: Make non-flake overrides sticky

Overrides for inputs with flake=false were non-sticky, since they
changed the `original` in `flake.lock`. This fixes it, by using the same
locked original for both flake and non-flake inputs.
This commit is contained in:
Alexander Bantyev 2022-06-13 20:49:16 +04:00
parent 9f58df4c91
commit d82a3dc70d
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GPG key ID: E081FF12ADCB4AD5

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@ -513,6 +513,15 @@ LockedFlake lockFlake(
if (!lockFlags.allowMutable && !input.ref->input.isLocked())
throw Error("cannot update flake input '%s' in pure mode", inputPathS);
/* Note: in case of an --override-input, we use
the *original* ref (input2.ref) for the
"original" field, rather than the
override. This ensures that the override isn't
nuked the next time we update the lock
file. That is, overrides are sticky unless you
use --no-write-lock-file. */
auto ref = input2.ref ? *input2.ref : *input.ref;
if (input.isFlake) {
Path localPath = parentPath;
FlakeRef localRef = *input.ref;
@ -524,15 +533,7 @@ LockedFlake lockFlake(
auto inputFlake = getFlake(state, localRef, useRegistries, flakeCache, inputPath);
/* Note: in case of an --override-input, we use
the *original* ref (input2.ref) for the
"original" field, rather than the
override. This ensures that the override isn't
nuked the next time we update the lock
file. That is, overrides are sticky unless you
use --no-write-lock-file. */
auto childNode = std::make_shared<LockedNode>(
inputFlake.lockedRef, input2.ref ? *input2.ref : *input.ref);
auto childNode = std::make_shared<LockedNode>(inputFlake.lockedRef, ref);
node->inputs.insert_or_assign(id, childNode);
@ -560,7 +561,7 @@ LockedFlake lockFlake(
auto [sourceInfo, resolvedRef, lockedRef] = fetchOrSubstituteTree(
state, *input.ref, useRegistries, flakeCache);
node->inputs.insert_or_assign(id,
std::make_shared<LockedNode>(lockedRef, *input.ref, false));
std::make_shared<LockedNode>(lockedRef, ref, false));
}
}