forked from lix-project/lix
Provide an efficient implementation of ‘elem’
The one in Nixpkgs is O(n^2), this one is O(n). Big reduction in the number of list allocations. Statistics before (on a NixOS system config): time elapsed: 1.17982 size of a value: 24 environments allocated: 1543334 (39624560 bytes) list elements: 9612638 (76901104 bytes) list concatenations: 37434 values allocated: 1854933 (44518392 bytes) attribute sets allocated: 392040 right-biased unions: 186334 values copied in right-biased unions: 591137 symbols in symbol table: 18272 number of thunks: 1392467 number of thunks avoided: 1507311 number of attr lookups: 430801 number of primop calls: 691600 number of function calls: 1492502 Statistics after: time elapsed: 1.08683 size of a value: 24 environments allocated: 1384376 (35809568 bytes) list elements: 6946783 (55574264 bytes) list concatenations: 37434 values allocated: 1760440 (42250560 bytes) attribute sets allocated: 392040 right-biased unions: 186334 values copied in right-biased unions: 591137 symbols in symbol table: 18273 number of thunks: 1297673 number of thunks avoided: 1380759 number of attr lookups: 430802 number of primop calls: 628912 number of function calls: 1333544
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@ -880,7 +880,8 @@ static void prim_head(EvalState & state, Value * * args, Value & v)
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/* Return a list consisting of everything but the the first element of
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a list. */
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a list. Warning: this function takes O(n) time, so you probably
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don't want to use it! */
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static void prim_tail(EvalState & state, Value * * args, Value & v)
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{
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state.forceList(*args[0]);
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@ -930,6 +931,19 @@ static void prim_filter(EvalState & state, Value * * args, Value & v)
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}
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static void prim_elem(EvalState & state, Value * * args, Value & v)
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{
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bool res = false;
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state.forceList(*args[1]);
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for (unsigned int n = 0; n < args[1]->list.length; ++n)
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if (state.eqValues(*args[0], *args[1]->list.elems[n])) {
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res = true;
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break;
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}
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mkBool(v, res);
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}
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/* Return the length of a list. This is an O(1) time operation. */
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static void prim_length(EvalState & state, Value * * args, Value & v)
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{
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@ -1145,8 +1159,9 @@ void EvalState::createBaseEnv()
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addPrimOp("__tail", 1, prim_tail);
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addPrimOp("map", 2, prim_map);
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addPrimOp("__filter", 2, prim_filter);
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addPrimOp("__elem", 2, prim_elem);
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addPrimOp("__length", 1, prim_length);
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// Integer arithmetic
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addPrimOp("__add", 2, prim_add);
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addPrimOp("__sub", 2, prim_sub);
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