Merge pull request #5440 from edolstra/build-remote

Fix preferLocalBuild when max-jobs == 0
This commit is contained in:
Eelco Dolstra 2021-10-27 15:27:17 +02:00 committed by GitHub
commit 9559f74a99
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2 changed files with 10 additions and 5 deletions

View file

@ -131,11 +131,14 @@ static int main_build_remote(int argc, char * * argv)
for (auto & m : machines) {
debug("considering building on remote machine '%s'", m.storeUri);
if (m.enabled && std::find(m.systemTypes.begin(),
m.systemTypes.end(),
neededSystem) != m.systemTypes.end() &&
if (m.enabled
&& (neededSystem == "builtin"
|| std::find(m.systemTypes.begin(),
m.systemTypes.end(),
neededSystem) != m.systemTypes.end()) &&
m.allSupported(requiredFeatures) &&
m.mandatoryMet(requiredFeatures)) {
m.mandatoryMet(requiredFeatures))
{
rightType = true;
AutoCloseFD free;
uint64_t load = 0;

View file

@ -616,7 +616,9 @@ void DerivationGoal::tryToBuild()
/* Don't do a remote build if the derivation has the attribute
`preferLocalBuild' set. Also, check and repair modes are only
supported for local builds. */
bool buildLocally = buildMode != bmNormal || parsedDrv->willBuildLocally(worker.store);
bool buildLocally =
(buildMode != bmNormal || parsedDrv->willBuildLocally(worker.store))
&& settings.maxBuildJobs.get() != 0;
if (!buildLocally) {
switch (tryBuildHook()) {