forked from lix-project/lix
Fix flag registry order
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e6109ec765
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@ -146,7 +146,7 @@ std::shared_ptr<FlakeRegistry> getFlagRegistry()
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return std::make_shared<FlakeRegistry>();
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}
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// This always returns a vector with flakeRef, userReg, globalReg.
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// This always returns a vector with flakeReg, userReg, globalReg.
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// If one of them doesn't exist, the registry is left empty but does exist.
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const Registries EvalState::getFlakeRegistries()
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{
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@ -5,6 +5,10 @@
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namespace nix {
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static const size_t FLAG_REGISTRY = 0;
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static const size_t USER_REGISTRY = 1;
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static const size_t GLOBAL_REGISTRY = 2;
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struct Value;
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class EvalState;
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@ -30,13 +30,13 @@ struct CmdFlakeList : StoreCommand, MixEvalArgs
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stopProgressBar();
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for (auto & entry : registries[0]->entries)
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for (auto & entry : registries[FLAG_REGISTRY]->entries)
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std::cout << entry.first.to_string() << " flags " << entry.second.to_string() << "\n";
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for (auto & entry : registries[1]->entries)
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for (auto & entry : registries[USER_REGISTRY]->entries)
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std::cout << entry.first.to_string() << " user " << entry.second.to_string() << "\n";
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for (auto & entry : registries[2]->entries)
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for (auto & entry : registries[GLOBAL_REGISTRY]->entries)
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std::cout << entry.first.to_string() << " global " << entry.second.to_string() << "\n";
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}
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};
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