Fix flag registry order

This commit is contained in:
Nick Van den Broeck 2019-04-30 11:03:31 +02:00
parent e6109ec765
commit 35d1c95f7f
3 changed files with 8 additions and 4 deletions

View file

@ -146,7 +146,7 @@ std::shared_ptr<FlakeRegistry> getFlagRegistry()
return std::make_shared<FlakeRegistry>();
}
// This always returns a vector with flakeRef, userReg, globalReg.
// This always returns a vector with flakeReg, userReg, globalReg.
// If one of them doesn't exist, the registry is left empty but does exist.
const Registries EvalState::getFlakeRegistries()
{

View file

@ -5,6 +5,10 @@
namespace nix {
static const size_t FLAG_REGISTRY = 0;
static const size_t USER_REGISTRY = 1;
static const size_t GLOBAL_REGISTRY = 2;
struct Value;
class EvalState;

View file

@ -30,13 +30,13 @@ struct CmdFlakeList : StoreCommand, MixEvalArgs
stopProgressBar();
for (auto & entry : registries[0]->entries)
for (auto & entry : registries[FLAG_REGISTRY]->entries)
std::cout << entry.first.to_string() << " flags " << entry.second.to_string() << "\n";
for (auto & entry : registries[1]->entries)
for (auto & entry : registries[USER_REGISTRY]->entries)
std::cout << entry.first.to_string() << " user " << entry.second.to_string() << "\n";
for (auto & entry : registries[2]->entries)
for (auto & entry : registries[GLOBAL_REGISTRY]->entries)
std::cout << entry.first.to_string() << " global " << entry.second.to_string() << "\n";
}
};