forked from lix-project/lix
remove more explicit valmap code
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d8a977a22e
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310c689d31
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@ -630,43 +630,43 @@ std::optional<EvalState::Doc> EvalState::getDoc(Value & v)
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}
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*/
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LocalNoInline(valmap * map0())
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{
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return new valmap();
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}
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// LocalNoInline(valmap * map0())
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// {
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// return new valmap();
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// }
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LocalNoInline(valmap * map1(const char *name, Value *v))
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{
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return new valmap({{name, v}});
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}
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// LocalNoInline(valmap * map1(const char *name, Value *v))
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// {
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// return new valmap({{name, v}});
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// }
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LocalNoInline(valmap * map2(const char *name1, Value *v1, const char *name2, Value *v2))
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{
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return new valmap({{name1, v1}, {name2, v2}});
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}
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// LocalNoInline(valmap * map2(const char *name1, Value *v1, const char *name2, Value *v2))
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// {
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// return new valmap({{name1, v1}, {name2, v2}});
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// }
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LocalNoInline(valmap * mapBindings(Bindings &b))
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{
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auto map = new valmap();
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// LocalNoInline(valmap * mapBindings(Bindings &b))
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// {
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// auto map = new valmap();
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for (auto i = b.begin(); i != b.end(); ++i)
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{
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std::string s = i->name;
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(*map)[s] = i->value;
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}
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// for (auto i = b.begin(); i != b.end(); ++i)
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// {
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// std::string s = i->name;
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// (*map)[s] = i->value;
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// }
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return map;
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}
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// return map;
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// }
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LocalNoInline(void addBindings(string prefix, Bindings &b, valmap &valmap))
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{
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for (auto i = b.begin(); i != b.end(); ++i)
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{
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std::string s = prefix;
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s += i->name;
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valmap[s] = i->value;
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}
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}
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// LocalNoInline(void addBindings(string prefix, Bindings &b, valmap &valmap))
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// {
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// for (auto i = b.begin(); i != b.end(); ++i)
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// {
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// std::string s = prefix;
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// s += i->name;
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// valmap[s] = i->value;
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// }
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// }
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void printEnvBindings(const Env &env, int lv )
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@ -698,6 +698,7 @@ void mapEnvBindings(const Env &env, valmap & vm)
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}
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// merge - and write over - higher level bindings.
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// note; skipping HasWithExpr that haven't been evaled yet.
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if (env.values[0]->type() == nAttrs) {
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auto map = valmap();
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@ -716,18 +717,7 @@ valmap * mapEnvBindings(const Env &env)
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{
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auto vm = new valmap();
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// segfault!
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std::cout << "before mapenv" << std::endl;
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if (env.valuemap) {
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std::cout << "valuemap" << std::endl;
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std::cout << "mapenv count" << env.valuemap->size() << std::endl;
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} else
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{
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std::cout << "novaluemap" << std::endl;
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}
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mapEnvBindings(env, *vm);
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std::cout << "after mapenv" << std::endl;
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return vm;
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}
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@ -1270,11 +1260,6 @@ void ExprAttrs::eval(EvalState & state, Env & env, Value & v)
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v.attrs->push_back(Attr(i.first, vAttr, &i.second.pos));
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}
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// TODO; deal with the below overrides or whatever
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if (debuggerHook) {
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env2.valuemap.reset(mapBindings(*v.attrs));
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}
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/* If the rec contains an attribute called `__overrides', then
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evaluate it, and add the attributes in that set to the rec.
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This allows overriding of recursive attributes, which is
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@ -1345,18 +1330,6 @@ void ExprLet::eval(EvalState & state, Env & env, Value & v)
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for (auto & i : attrs->attrs)
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env2.values[displ++] = i.second.e->maybeThunk(state, i.second.inherited ? env : env2);
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if (debuggerHook) {
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auto map = new valmap();
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displ = 0;
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for (auto & i : attrs->attrs)
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{
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// std::string s = i->name;
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(*map)[i.first] = env2.values[displ++];
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}
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env2.valuemap.reset(map);
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}
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body->eval(state, env2, v);
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}
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@ -1579,7 +1552,6 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v, const Pos & po
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there is no matching actual argument but the formal
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argument has a default, use the default. */
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size_t attrsUsed = 0;
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if (debuggerHook) {
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for (auto & i : lambda.formals->formals) {
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Bindings::iterator j = arg.attrs->find(i.name);
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if (j == arg.attrs->end()) {
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@ -1597,33 +1569,7 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v, const Pos & po
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env2.values[displ++] = j->value;
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}
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}
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}
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else {
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auto map = new valmap();
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for (auto & i : lambda.formals->formals) {
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Bindings::iterator j = arg.attrs->find(i.name);
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if (j == arg.attrs->end()) {
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if (!i.def)
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throwTypeError(
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pos,
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"%1% called without required argument '%2%'",
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lambda,
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i.name,
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*fun.lambda.env);
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// map2("fun", &fun, "arg", &arg));
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env2.values[displ++] = i.def->maybeThunk(*this, env2);
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} else {
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attrsUsed++;
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env2.values[displ++] = j->value;
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// add to debugger name-value map
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std::string s = i.name;
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(*map)[s] = j->value;
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}
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}
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env2.valuemap.reset(map);
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}
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/* Check that each actual argument is listed as a formal
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argument (unless the attribute match specifies a `...'). */
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@ -40,7 +40,6 @@ struct Env
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Env * up;
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unsigned short prevWith:14; // nr of levels up to next `with' environment
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enum { Plain = 0, HasWithExpr, HasWithAttrs } type:2;
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std::unique_ptr<valmap> valuemap; // TODO: rename
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Value * values[0];
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};
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