This makes the position object used in exceptions abstract, with a
method getSource() to get the source code of the file in which the
error originated. This is needed for lazy trees because source files
don't necessarily exist in the filesystem, and we don't want to make
libutil depend on the InputAccessor type in libfetcher.
* libexpr: fix builtins.split example
The example was previously indicating that multiple whitespaces would be
collapsed into a single captured whitespace. That isn't true and was
likely a mistake when being documented initially.
* Fix segfault on unitilized list when printing value
Since lists are just chunks of memory the individual elements in the
list might be unitilized when a programming error happens within Nix.
In this case the values are null-initialized (at least with Boehm GC)
and we can avoid a nullptr deref when printing them.
I ran into this issue while ensuring that new expression tests would
show the actual value on an assertion failure.
This is unlikely to cause any runtime performance regressions as
printing values is not really in the hot path (unless the repl is the
primary use case).
* Add operator<< for ValueTypes
* Add libexpr tests
This introduces tests for libexpr that evalulate various trivial Nix
language expressions and primop invocations that should be good smoke
tests wheter or not the implementation is behaving as expected.
after #6218 `Symbol` no longer confers a uniqueness invariant on the
string it wraps, it is now possible to create multiple symbols that
compare equal but whose string contents have different addresses. this
guarantee is now only provided by `SymbolIdx`, leaving `Symbol` only as
a string wrapper that knows about the intricacies of how symbols need to
be formatted for output.
this change renames `SymbolIdx` to `Symbol` to restore the previous
semantics of `Symbol` to that name. we also keep the wrapper type and
rename it to `SymbolStr` instead of returning plain strings from lookups
into the symbol table because symbols are formatted for output in many
places. theoretically we do not need `SymbolStr`, only a function that
formats a string for output as a symbol, but having to wrap every symbol
that appears in a message into eg `formatSymbol()` is error-prone and
inconvient.
this slightly increases the amount of memory used for any given symbol, but this
increase is more than made up for if the symbol is referenced more than once in
the EvalState that holds it. on average every symbol should be referenced at
least twice (once to introduce a binding, once to use it), so we expect no
increase in memory on average.
symbol tables are limited to 2³² entries like position tables, and similar
arguments apply to why overflow is not likely: 2³² symbols would require as many
string instances (at 24 bytes each) and map entries (at 24 bytes or more each,
assuming that the map holds on average at most one item per bucket as the docs
say). a full symbol table would require at least 192GB of memory just for
symbols, which is well out of reach. (an ofborg eval of nixpks today creates
less than a million symbols!)
PosTable deduplicates origin information, so using symbols for paths is no
longer necessary. moving away from path Symbols also reduces the usage of
symbols for things that are not keys in attribute sets, which will become
important in the future when we turn symbols into indices as well.
Pos objects are somewhat wasteful as they duplicate the origin file name and
input type for each object. on files that produce more than one Pos when parsed
this a sizeable waste of memory (one pointer per Pos). the same goes for
ptr<Pos> on 64 bit machines: parsing enough source to require 8 bytes to locate
a position would need at least 8GB of input and 64GB of expression memory. it's
not likely that we'll hit that any time soon, so we can use a uint32_t index to
locate positions instead.
when we introduce position and symbol tables we'll need to do lookups to turn
indices into those tables into actual positions/symbols. having the error
functions as members of EvalState will avoid a lot of churn for adding lookups
into the tables for each caller.
we don't *need* symbols here. the only advantage they have over strings is
making call-counting slightly faster, but that's a diagnostic feature and thus
needn't be optimized.
this also fixes a move bug that previously didn't show up: PrimOp structs were
accessed after being moved from, which technically invalidates them. previously
the names remained valid because Symbol copies on move, but strings are
invalidated. we now copy the entire primop struct instead of moving since primop
registration happen once and are not performance-sensitive.