Most functions now take a StorePath argument rather than a Path (which
is just an alias for std::string). The StorePath constructor ensures
that the path is syntactically correct (i.e. it looks like
<store-dir>/<base32-hash>-<name>). Similarly, functions like
buildPaths() now take a StorePathWithOutputs, rather than abusing Path
by adding a '!<outputs>' suffix.
Note that the StorePath type is implemented in Rust. This involves
some hackery to allow Rust values to be used directly in C++, via a
helper type whose destructor calls the Rust type's drop()
function. The main issue is the dynamic nature of C++ move semantics:
after we have moved a Rust value, we should not call the drop function
on the original value. So when we move a value, we set the original
value to bitwise zero, and the destructor only calls drop() if the
value is not bitwise zero. This should be sufficient for most types.
Also lots of minor cleanups to the C++ API to make it more modern
(e.g. using std::optional and std::string_view in some places).
The existing ordering linked `libutil` before `libstore`, which causes
link failures when building statically. This is due to `libstore` using
functions from `libutil`, and the fact that symbol resolution works
"forward" - i.e. if you pass `-lfoo -lbar -lbaz`, any symbols that
`libbar` uses from `libbaz` will be resolved, but symbols from `libfoo`
will not since it comes first in the command line.
All this to say: this commit reorders the libraries which fixes the link
errors.
Functions like copyClosure() had 3 bool arguments, which creates a
severe risk of mixing up arguments.
Also, implement copyClosure() using copyPaths().