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add subsections to table of contents
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@ -17,6 +17,12 @@
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- [Upgrading Nix](installation/upgrading.md)
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- [Architecture](architecture/architecture.md)
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- [Store](architecture/store/store.md)
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- [Store Object](architecture/store/store.md#store-object)
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- [Reference](architecture/store/store.md#reference)
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- [Operations](architecture/store/store.md#operations)
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- [Closure](architecture/store/store.md#closure)
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- [Files and Processes](architecture/store/store.md#files-and-processes)
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- [Build system terminology](architecture/store/store.md#build-system-terminology)
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- [Store Path](architecture/store/path.md)
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- [Digest](architecture/store/path.md#digest)
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- [Input Addressing](architecture/store/path.md#input-addressing)
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@ -36,13 +36,13 @@ Nix makes no distinction if store objects are build inputs, build results, or bu
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Store objects are [immutable][immutable-object]: once created, they do not change until they are deleted.
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## Reference
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## Reference {#reference}
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A store object reference is an [opaque][opaque-data-type], [unique identifier][unique-identifier]:
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The only way to obtain references is by adding or building store objects.
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A reference will always point to exactly one store object.
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## Operations
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## Operations {#operations}
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A Nix store can *add*, *retrieve*, and *delete* store objects.
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@ -178,7 +178,7 @@ Examples:
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To make store objects accessible to processes, stores ultimately have to expose store objects through the file system.
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## A [Rosetta stone][rosetta-stone] for build system terminology
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## A [Rosetta stone][rosetta-stone] for build system terminology {#build-system-terminology}
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The Nix store's design is comparable to other build systems.
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Usage of terms is, for historic reasons, not entirely consistent within the Nix ecosystem, and still subject to slow change.
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