forked from lix-project/lix
cf0287c09e
nix-env -u foo.nix strategoxt to replace the installed `strategoxt' derivation with the one from `foo.nix', if the latter has a higher version number. This is a no-op if `strategoxt' is not installed. Wildcards are also accepted, so nix-env -u foo.nix '*' will replace any installed derivation with newer versions from `foo.nix', if available. The notion of "version number" is somewhat ad hoc, but should be useful in most cases, as evidenced by the following unit tests for the version comparator: TEST("1.0", "2.3", -1); TEST("2.1", "2.3", -1); TEST("2.3", "2.3", 0); TEST("2.5", "2.3", 1); TEST("3.1", "2.3", 1); TEST("2.3.1", "2.3", 1); TEST("2.3.1", "2.3a", 1); TEST("2.3pre1", "2.3", -1); TEST("2.3pre3", "2.3pre12", -1); TEST("2.3a", "2.3c", -1); TEST("2.3pre1", "2.3c", -1); TEST("2.3pre1", "2.3q", -1); (-1 = less, 0 = equal, 1 = greater) * A new verbosity level `lvlInfo', between `lvlError' and `lvlTalkative'. This is the default for `nix-env', so without any `-v' flags users should get useful output, e.g., $ nix-env -u foo.nix strategoxt upgrading `strategoxt-0.9.2' to `strategoxt-0.9.3'
179 lines
3.5 KiB
C++
179 lines
3.5 KiB
C++
#ifndef __UTIL_H
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#define __UTIL_H
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#include <string>
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#include <list>
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#include <set>
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#include <sstream>
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#include <sys/types.h>
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#include <dirent.h>
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#include <unistd.h>
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#include <boost/format.hpp>
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using namespace std;
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using namespace boost;
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class Error : public exception
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{
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protected:
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string err;
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public:
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Error(const format & f);
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~Error() throw () { };
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const char * what() const throw () { return err.c_str(); }
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const string & msg() const throw () { return err; }
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};
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class SysError : public Error
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{
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public:
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SysError(const format & f);
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};
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class UsageError : public Error
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{
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public:
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UsageError(const format & f) : Error(f) { };
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};
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typedef list<string> Strings;
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typedef set<string> StringSet;
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/* Paths are just strings. */
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typedef string Path;
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typedef list<Path> Paths;
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typedef set<Path> PathSet;
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/* The canonical system name, as returned by config.guess. */
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extern string thisSystem;
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/* Return an absolutized path, resolving paths relative to the
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specified directory, or the current directory otherwise. The path
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is also canonicalised. */
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Path absPath(Path path, Path dir = "");
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/* Canonicalise a path (as in realpath(3)). */
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Path canonPath(const Path & path);
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/* Return the directory part of the given path, i.e., everything
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before the final `/'. */
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Path dirOf(const Path & path);
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/* Return the base name of the given path, i.e., everything following
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the final `/'. */
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string baseNameOf(const Path & path);
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/* Return true iff the given path exists. */
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bool pathExists(const Path & path);
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/* Read the contents of a directory. The entries `.' and `..' are
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removed. */
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Strings readDirectory(const Path & path);
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/* Delete a path; i.e., in the case of a directory, it is deleted
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recursively. Don't use this at home, kids. */
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void deletePath(const Path & path);
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/* Make a path read-only recursively. */
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void makePathReadOnly(const Path & path);
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/* Create a temporary directory. */
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Path createTempDir();
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/* Create a file and write the given text to it. The file is written
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in binary mode (i.e., no end-of-line conversions). The path should
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not already exist. */
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void writeStringToFile(const Path & path, const string & s);
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/* Messages. */
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typedef enum {
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lvlError,
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lvlInfo,
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lvlTalkative,
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lvlChatty,
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lvlDebug,
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lvlVomit
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} Verbosity;
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extern Verbosity verbosity; /* supress msgs > this */
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class Nest
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{
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private:
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bool nest;
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public:
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Nest();
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~Nest();
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void open(Verbosity level, const format & f);
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};
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void printMsg_(Verbosity level, const format & f);
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#define startNest(varName, level, f) \
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Nest varName; \
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if (level <= verbosity) { \
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varName.open(level, (f)); \
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}
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#define printMsg(level, f) \
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do { \
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if (level <= verbosity) { \
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printMsg_(level, (f)); \
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} \
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} while (0)
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#define debug(f) printMsg(lvlDebug, f)
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/* Wrappers arount read()/write() that read/write exactly the
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requested number of bytes. */
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void readFull(int fd, unsigned char * buf, size_t count);
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void writeFull(int fd, const unsigned char * buf, size_t count);
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/* Automatic cleanup of resources. */
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class AutoDelete
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{
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string path;
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bool del;
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public:
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AutoDelete(const string & p);
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~AutoDelete();
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void cancel();
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};
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class AutoCloseFD
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{
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int fd;
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public:
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AutoCloseFD();
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AutoCloseFD(int fd);
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~AutoCloseFD();
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void operator =(int fd);
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operator int();
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};
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class AutoCloseDir
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{
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DIR * dir;
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public:
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AutoCloseDir();
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AutoCloseDir(DIR * dir);
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~AutoCloseDir();
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void operator =(DIR * dir);
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operator DIR *();
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};
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#endif /* !__UTIL_H */
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