lix/src/libexpr/attr-set.cc
Nicolas B. Pierron db21cfa688 Move attribute set data structures into their own header file.
This modification moves Attr and Bindings structures into their own header
file which is dedicated to the attribute set representation. The goal of to
isolate pieces of code which are related to the attribute set
representation. Thus future modifications of the attribute set
representation will only have to modify these files, and not every other
file across the evaluator.
2015-07-14 19:23:17 +02:00

60 lines
1.1 KiB
C++

#include "attr-set.hh"
#include "eval.hh"
#include <algorithm>
namespace nix {
static void * allocBytes(size_t n)
{
void * p;
#if HAVE_BOEHMGC
p = GC_malloc(n);
#else
p = malloc(n);
#endif
if (!p) throw std::bad_alloc();
return p;
}
/* Allocate a new array of attributes for an attribute set with a specific
capacity. The space is implicitly reserved after the Bindings
structure. */
Bindings * EvalState::allocBindings(Bindings::size_t capacity)
{
return new (allocBytes(sizeof(Bindings) + sizeof(Attr) * capacity)) Bindings(capacity);
}
void EvalState::mkAttrs(Value & v, unsigned int expected)
{
clearValue(v);
v.type = tAttrs;
v.attrs = allocBindings(expected);
nrAttrsets++;
nrAttrsInAttrsets += expected;
}
/* Create a new attribute named 'name' on an existing attribute set stored
in 'vAttrs' and return the newly allocated Value which is associated with
this attribute. */
Value * EvalState::allocAttr(Value & vAttrs, const Symbol & name)
{
Value * v = allocValue();
vAttrs.attrs->push_back(Attr(name, v));
return v;
}
void Bindings::sort()
{
std::sort(begin(), end());
}
}