forked from lix-project/lix
Revert "Merge pull request #6420 from nix-community/doc-what-is-nix"
This reverts commit81e101345f
, reversing changes made to7d1280bbaf
.
This commit is contained in:
parent
33aca20616
commit
d8e54d19f7
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@ -59,14 +59,6 @@
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@manpages@
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@manpages@
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- [Files](command-ref/files.md)
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- [Files](command-ref/files.md)
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- [nix.conf](command-ref/conf-file.md)
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- [nix.conf](command-ref/conf-file.md)
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<!--
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- [Architecture](architecture/architecture.md)
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- [Store](architecture/store/store.md)
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- [Closure](architecture/store/store/closure.md)
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- [Build system terminology](architecture/store/store/build-system-terminology.md)
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- [Store Path](architecture/store/path.md)
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- [File System Object](architecture/store/fso.md)
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-->
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- [Glossary](glossary.md)
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- [Glossary](glossary.md)
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- [Contributing](contributing/contributing.md)
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- [Contributing](contributing/contributing.md)
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- [Hacking](contributing/hacking.md)
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- [Hacking](contributing/hacking.md)
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@ -1,79 +0,0 @@
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# Architecture
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*(This chapter is unstable and a work in progress. Incoming links may rot.)*
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This chapter describes how Nix works.
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It should help users understand why Nix behaves as it does, and it should help developers understand how to modify Nix and how to write similar tools.
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## Overview
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Nix consists of [hierarchical layers][layer-architecture].
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```
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+-----------------------------------------------------------------+
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| Nix |
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| [ commmand line interface ]------, |
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| | | |
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| evaluates | |
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| | manages |
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| V | |
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| [ configuration language ] | |
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| | | |
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| +-----------------------------|-------------------V-----------+ |
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| | store evaluates to | |
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| | | | |
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| | referenced by V builds | |
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| | [ build input ] ---> [ build plan ] ---> [ build result ] | |
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| | | |
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| +-------------------------------------------------------------+ |
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+-----------------------------------------------------------------+
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```
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At the top is the [command line interface](../command-ref/command-ref.md), translating from invocations of Nix executables to interactions with the underlying layers.
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Below that is the [Nix expression language](../expressions/expression-language.md), a [purely functional][purely-functional-programming] configuration language.
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It is used to compose expressions which ultimately evaluate to self-contained *build plans*, used to derive *build results* from referenced *build inputs*.
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The command line and Nix language are what users interact with most.
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> **Note**
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> The Nix language itself does not have a notion of *packages* or *configurations*.
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> As far as we are concerned here, the inputs and results of a build plan are just data.
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Underlying these is the [Nix store](./store/store.md), a mechanism to keep track of build plans, data, and references between them.
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It can also execute build plans to produce new data.
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A build plan is a series of *build tasks*.
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Each build task has a special build input which is used as *build instructions*.
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The result of a build task can be input to another build task.
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```
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+-----------------------------------------------------------------------------------------+
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| store |
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| ................................................. |
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| : build plan : |
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| : : |
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| [ build input ]-----instructions-, : |
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| : | : |
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| : v : |
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| [ build input ]----------->[ build task ]--instructions-, : |
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| : | : |
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| : | : |
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| : v : |
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| : [ build task ]----->[ build result ] |
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| [ build input ]-----instructions-, ^ : |
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| : | | : |
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| : v | : |
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| [ build input ]----------->[ build task ]---------------' : |
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| : ^ : |
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| : | : |
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| [ build input ]------------------' : |
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| : : |
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| : : |
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| :...............................................: |
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| |
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+-----------------------------------------------------------------------------------------+
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```
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[layer-architecture]: https://en.m.wikipedia.org/wiki/Multitier_architecture#Layers
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[purely-functional-programming]: https://en.m.wikipedia.org/wiki/Purely_functional_programming
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# File System Object
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The Nix store uses a simple file system model for the data it holds in [store objects](store.md#store-object).
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Every file system object is one of the following:
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- File: an executable flag, and arbitrary data for contents
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- Directory: mapping of names to child file system objects
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- [Symbolic link][symlink]: may point anywhere.
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We call a store object's outermost file system object the *root*.
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data FileSystemObject
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= File { isExecutable :: Bool, contents :: Bytes }
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| Directory { entries :: Map FileName FileSystemObject }
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| SymLink { target :: Path }
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Examples:
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- a directory with contents
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/nix/store/<hash>-hello-2.10
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├── bin
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│ └── hello
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└── share
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├── info
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│ └── hello.info
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└── man
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└── man1
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└── hello.1.gz
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- a directory with relative symlink and other contents
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/nix/store/<hash>-go-1.16.9
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├── bin -> share/go/bin
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├── nix-support/
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└── share/
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- a directory with absolute symlink
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/nix/store/d3k...-nodejs
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└── nix_node -> /nix/store/f20...-nodejs-10.24.
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A bare file or symlink can be a root file system object.
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Examples:
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/nix/store/<hash>-hello-2.10.tar.gz
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/nix/store/4j5...-pkg-config-wrapper-0.29.2-doc -> /nix/store/i99...-pkg-config-0.29.2-doc
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Symlinks pointing outside of their own root or to a store object without a matching reference are allowed, but might not function as intended.
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Examples:
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- an arbitrarily symlinked file may change or not exist at all
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/nix/store/<hash>-foo
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└── foo -> /home/foo
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- if a symlink to a store path was not automatically created by Nix, it may be invalid or get invalidated when the store object is deleted
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/nix/store/<hash>-bar
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└── bar -> /nix/store/abc...-foo
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Nix file system objects do not support [hard links][hardlink]:
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each file system object which is not the root has exactly one parent and one name.
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However, as store objects are immutable, an underlying file system can use hard links for optimization.
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[symlink]: https://en.m.wikipedia.org/wiki/Symbolic_link
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[hardlink]: https://en.m.wikipedia.org/wiki/Hard_link
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# Store Path
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Nix implements [references](store.md#reference) to [store objects](store.md#store-object) as *store paths*.
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Store paths are pairs of
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- a 20-byte [digest](#digest) for identification
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- a symbolic name for people to read.
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Example:
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- digest: `b6gvzjyb2pg0kjfwrjmg1vfhh54ad73z`
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- name: `firefox-33.1`
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It is rendered to a file system path as the concatenation of
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- [store directory](#store-directory)
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- path-separator (`/`)
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- [digest](#digest) rendered in a custom variant of [base-32](https://en.m.wikipedia.org/wiki/Base32) (20 arbitrary bytes become 32 ASCII characters)
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- hyphen (`-`)
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- name
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Example:
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/nix/store/b6gvzjyb2pg0kjfwrjmg1vfhh54ad73z-firefox-33.1
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|
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|--------| |------------------------------| |----------|
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store directory digest name
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## Store Directory
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|
||||||
|
|
||||||
Every [store](./store.md) has a store directory.
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||||||
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|
||||||
If the store has a [file system representation](./store.md#files-and-processes), this directory contains the store’s [file system objects](#file-system-object), which can be addressed by [store paths](#store-path).
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|
||||||
|
|
||||||
This means a store path is not just derived from the referenced store object itself, but depends on the store the store object is in.
|
|
||||||
|
|
||||||
> **Note**
|
|
||||||
> The store directory defaults to `/nix/store`, but is in principle arbitrary.
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|
||||||
|
|
||||||
It is important which store a given store object belongs to:
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|
||||||
Files in the store object can contain store paths, and processes may read these paths.
|
|
||||||
Nix can only guarantee [referential integrity](store/closure.md) if store paths do not cross store boundaries.
|
|
||||||
|
|
||||||
Therefore one can only copy store objects to a different store if
|
|
||||||
|
|
||||||
- the source and target stores' directories match
|
|
||||||
|
|
||||||
or
|
|
||||||
|
|
||||||
- the store object in question has no references, that is, contains no store paths.
|
|
||||||
|
|
||||||
One cannot copy a store object to a store with a different store directory.
|
|
||||||
Instead, it has to be rebuilt, together with all its dependencies.
|
|
||||||
It is in general not enough to replace the store directory string in file contents, as this may render executables unusable by invalidating their internal offsets or checksums.
|
|
||||||
|
|
||||||
# Digest
|
|
||||||
|
|
||||||
In a [store path](#store-path), the [digest][digest] is the output of a [cryptographic hash function][hash] of either all *inputs* involved in building the referenced store object or its actual *contents*.
|
|
||||||
|
|
||||||
Store objects are therefore said to be either [input-addressed](#input-addressing) or [content-addressed](#content-addressing).
|
|
||||||
|
|
||||||
> **Historical Note**
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|
||||||
> The 20 byte restriction is because originally digests were [SHA-1][sha-1] hashes.
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|
||||||
> Nix now uses [SHA-256][sha-256], and longer hashes are still reduced to 20 bytes for compatibility.
|
|
||||||
|
|
||||||
[digest]: https://en.m.wiktionary.org/wiki/digest#Noun
|
|
||||||
[hash]: https://en.m.wikipedia.org/wiki/Cryptographic_hash_function
|
|
||||||
[sha-1]: https://en.m.wikipedia.org/wiki/SHA-1
|
|
||||||
[sha-256]: https://en.m.wikipedia.org/wiki/SHA-256
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|
||||||
|
|
||||||
### Reference scanning
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|
||||||
|
|
||||||
When a new store object is built, Nix scans its file contents for store paths to construct its set of references.
|
|
||||||
|
|
||||||
The special format of a store path's [digest](#digest) allows reliably detecting it among arbitrary data.
|
|
||||||
Nix uses the [closure](store.md#closure) of build inputs to derive the list of allowed store paths, to avoid false positives.
|
|
||||||
|
|
||||||
This way, scanning files captures run time dependencies without the user having to declare them explicitly.
|
|
||||||
Doing it at build time and persisting references in the store object avoids repeating this time-consuming operation.
|
|
||||||
|
|
||||||
> **Note**
|
|
||||||
> In practice, it is sometimes still necessary for users to declare certain dependencies explicitly, if they are to be preserved in the build result's closure.
|
|
||||||
This depends on the specifics of the software to build and run.
|
|
||||||
>
|
|
||||||
> For example, Java programs are compressed after compilation, which obfuscates any store paths they may refer to and prevents Nix from automatically detecting them.
|
|
||||||
|
|
||||||
## Input Addressing
|
|
||||||
|
|
||||||
Input addressing means that the digest derives from how the store object was produced, namely its build inputs and build plan.
|
|
||||||
|
|
||||||
To compute the hash of a store object one needs a deterministic serialisation, i.e., a binary string representation which only changes if the store object changes.
|
|
||||||
|
|
||||||
Nix has a custom serialisation format called Nix Archive (NAR)
|
|
||||||
|
|
||||||
Store object references of this sort can *not* be validated from the content of the store object.
|
|
||||||
Rather, a cryptographic signature has to be used to indicate that someone is vouching for the store object really being produced from a build plan with that digest.
|
|
||||||
|
|
||||||
## Content Addressing
|
|
||||||
|
|
||||||
Content addressing means that the digest derives from the store object's contents, namely its file system objects and references.
|
|
||||||
If one knows content addressing was used, one can recalculate the reference and thus verify the store object.
|
|
||||||
|
|
||||||
Content addressing is currently only used for the special cases of source files and "fixed-output derivations", where the contents of a store object are known in advance.
|
|
||||||
Content addressing of build results is still an [experimental feature subject to some restrictions](https://github.com/tweag/rfcs/blob/cas-rfc/rfcs/0062-content-addressed-paths.md).
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@ -1,151 +0,0 @@
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# Store
|
|
||||||
|
|
||||||
A Nix store is a collection of *store objects* with references between them.
|
|
||||||
It supports operations to manipulate that collection.
|
|
||||||
|
|
||||||
The following concept map is a graphical outline of this chapter.
|
|
||||||
Arrows indicate suggested reading order.
|
|
||||||
|
|
||||||
```
|
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||||||
,--------------[ store ]----------------,
|
|
||||||
| | |
|
|
||||||
v v v
|
|
||||||
[ store object ] [ closure ]--, [ operations ]
|
|
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| | | | | |
|
|
||||||
v | | v v |
|
|
||||||
[ files and processes ] | | [ garbage collection ] |
|
|
||||||
/ \ | | |
|
|
||||||
v v | v v
|
|
||||||
[ file system object ] [ store path ] | [ derivation ]--->[ building ]
|
|
||||||
| ^ | | |
|
|
||||||
v | v v |
|
|
||||||
[ digest ]----' [ reference scanning ]<------------'
|
|
||||||
/ \
|
|
||||||
v v
|
|
||||||
[ input addressing ] [ content addressing ]
|
|
||||||
```
|
|
||||||
|
|
||||||
## Store Object
|
|
||||||
|
|
||||||
A store object can hold
|
|
||||||
|
|
||||||
- arbitrary *data*
|
|
||||||
- *references* to other store objects.
|
|
||||||
|
|
||||||
Store objects can be build inputs, build results, or build tasks.
|
|
||||||
|
|
||||||
Store objects are [immutable][immutable-object]: once created, they do not change until they are deleted.
|
|
||||||
|
|
||||||
## Reference
|
|
||||||
|
|
||||||
A store object reference is an [opaque][opaque-data-type], [unique identifier][unique-identifier]:
|
|
||||||
The only way to obtain references is by adding or building store objects.
|
|
||||||
A reference will always point to exactly one store object.
|
|
||||||
|
|
||||||
## Operations
|
|
||||||
|
|
||||||
A Nix store can *add*, *retrieve*, and *delete* store objects.
|
|
||||||
|
|
||||||
[ data ]
|
|
||||||
|
|
|
||||||
V
|
|
||||||
[ store ] ---> add ----> [ store' ]
|
|
||||||
|
|
|
||||||
V
|
|
||||||
[ reference ]
|
|
||||||
|
|
||||||
<!-- -->
|
|
||||||
|
|
||||||
[ reference ]
|
|
||||||
|
|
|
||||||
V
|
|
||||||
[ store ] ---> get
|
|
||||||
|
|
|
||||||
V
|
|
||||||
[ store object ]
|
|
||||||
|
|
||||||
<!-- -->
|
|
||||||
|
|
||||||
[ reference ]
|
|
||||||
|
|
|
||||||
V
|
|
||||||
[ store ] --> delete --> [ store' ]
|
|
||||||
|
|
||||||
|
|
||||||
It can *perform builds*, that is, create new store objects by transforming build inputs into build outputs, using instructions from the build tasks.
|
|
||||||
|
|
||||||
|
|
||||||
[ reference ]
|
|
||||||
|
|
|
||||||
V
|
|
||||||
[ store ] --> build --(maybe)--> [ store' ]
|
|
||||||
|
|
|
||||||
V
|
|
||||||
[ reference ]
|
|
||||||
|
|
||||||
|
|
||||||
As it keeps track of references, it can [garbage-collect][garbage-collection] unused store objects.
|
|
||||||
|
|
||||||
|
|
||||||
[ store ] --> collect garbage --> [ store' ]
|
|
||||||
|
|
||||||
## Files and Processes
|
|
||||||
|
|
||||||
Nix maps between its store model and the [Unix paradigm][unix-paradigm] of [files and processes][file-descriptor], by encoding immutable store objects and opaque identifiers as file system primitives: files and directories, and paths.
|
|
||||||
That allows processes to resolve references contained in files and thus access the contents of store objects.
|
|
||||||
|
|
||||||
Store objects are therefore implemented as the pair of
|
|
||||||
|
|
||||||
- a [file system object](fso.md) for data
|
|
||||||
- a set of [store paths](path.md) for references.
|
|
||||||
|
|
||||||
[unix-paradigm]: https://en.m.wikipedia.org/wiki/Everything_is_a_file
|
|
||||||
[file-descriptor]: https://en.m.wikipedia.org/wiki/File_descriptor
|
|
||||||
|
|
||||||
The following diagram shows a radical simplification of how Nix interacts with the operating system:
|
|
||||||
It uses files as build inputs, and build outputs are files again.
|
|
||||||
On the operating system, files can be run as processes, which in turn operate on files.
|
|
||||||
A build function also amounts to an operating system process (not depicted).
|
|
||||||
|
|
||||||
```
|
|
||||||
+-----------------------------------------------------------------+
|
|
||||||
| Nix |
|
|
||||||
| [ commmand line interface ]------, |
|
|
||||||
| | | |
|
|
||||||
| evaluates | |
|
|
||||||
| | manages |
|
|
||||||
| V | |
|
|
||||||
| [ configuration language ] | |
|
|
||||||
| | | |
|
|
||||||
| +-----------------------------|-------------------V-----------+ |
|
|
||||||
| | store evaluates to | |
|
|
||||||
| | | | |
|
|
||||||
| | referenced by V builds | |
|
|
||||||
| | [ build input ] ---> [ build plan ] ---> [ build result ] | |
|
|
||||||
| | ^ | | |
|
|
||||||
| +---------|----------------------------------------|----------+ |
|
|
||||||
+-----------|----------------------------------------|------------+
|
|
||||||
| |
|
|
||||||
file system object store path
|
|
||||||
| |
|
|
||||||
+-----------|----------------------------------------|------------+
|
|
||||||
| operating system +------------+ | |
|
|
||||||
| '------------ | | <-----------' |
|
|
||||||
| | file | |
|
|
||||||
| ,-- | | <-, |
|
|
||||||
| | +------------+ | |
|
|
||||||
| execute as | | read, write, execute |
|
|
||||||
| | +------------+ | |
|
|
||||||
| '-> | process | --' |
|
|
||||||
| +------------+ |
|
|
||||||
+-----------------------------------------------------------------+
|
|
||||||
```
|
|
||||||
|
|
||||||
There exist different types of stores, which all follow this model.
|
|
||||||
Examples:
|
|
||||||
- store on the local file system
|
|
||||||
- remote store accessible via SSH
|
|
||||||
- binary cache store accessible via HTTP
|
|
||||||
|
|
||||||
To make store objects accessible to processes, stores ultimately have to expose store objects through the file system.
|
|
||||||
|
|
|
@ -1,32 +0,0 @@
|
||||||
# A [Rosetta stone][rosetta-stone] for build system terminology
|
|
||||||
|
|
||||||
The Nix store's design is comparable to other build systems.
|
|
||||||
Usage of terms is, for historic reasons, not entirely consistent within the Nix ecosystem, and still subject to slow change.
|
|
||||||
|
|
||||||
The following translation table points out similarities and equivalent terms, to help clarify their meaning and inform consistent use in the future.
|
|
||||||
|
|
||||||
| generic build system | Nix | [Bazel][bazel] | [Build Systems à la Carte][bsalc] | programming language |
|
|
||||||
| -------------------------------- | ---------------- | -------------------------------------------------------------------- | --------------------------------- | ------------------------ |
|
|
||||||
| data (build input, build result) | store object | [artifact][bazel-artifact] | value | value |
|
|
||||||
| build instructions | builder | ([depends on action type][bazel-actions]) | function | function |
|
|
||||||
| build task | derivation | [action][bazel-action] | `Task` | [thunk][thunk] |
|
|
||||||
| build plan | derivation graph | [action graph][bazel-action-graph], [build graph][bazel-build-graph] | `Tasks` | [call graph][call-graph] |
|
|
||||||
| build | build | build | application of `Build` | evaluation |
|
|
||||||
| persistence layer | store | [action cache][bazel-action-cache] | `Store` | heap |
|
|
||||||
|
|
||||||
All of these systems share features of [declarative programming][declarative-programming] languages, a key insight first put forward by Eelco Dolstra et al. in [Imposing a Memory Management Discipline on Software Deployment][immdsd] (2004), elaborated in his PhD thesis [The Purely Functional Software Deployment Model][phd-thesis] (2006), and further refined by Andrey Mokhov et al. in [Build Systems à la Carte][bsalc] (2018).
|
|
||||||
|
|
||||||
[rosetta-stone]: https://en.m.wikipedia.org/wiki/Rosetta_Stone
|
|
||||||
[bazel]: https://bazel.build/start/bazel-intro
|
|
||||||
[bazel-artifact]: https://bazel.build/reference/glossary#artifact
|
|
||||||
[bazel-actions]: https://docs.bazel.build/versions/main/skylark/lib/actions.html
|
|
||||||
[bazel-action]: https://bazel.build/reference/glossary#action
|
|
||||||
[bazel-action-graph]: https://bazel.build/reference/glossary#action-graph
|
|
||||||
[bazel-build-graph]: https://bazel.build/reference/glossary#build-graph
|
|
||||||
[bazel-action-cache]: https://bazel.build/reference/glossary#action-cache
|
|
||||||
[thunk]: https://en.m.wikipedia.org/wiki/Thunk
|
|
||||||
[call-graph]: https://en.m.wikipedia.org/wiki/Call_graph
|
|
||||||
[declarative-programming]: https://en.m.wikipedia.org/wiki/Declarative_programming
|
|
||||||
[immdsd]: https://edolstra.github.io/pubs/immdsd-icse2004-final.pdf
|
|
||||||
[phd-thesis]: https://edolstra.github.io/pubs/phd-thesis.pdf
|
|
||||||
[bsalc]: https://www.microsoft.com/en-us/research/uploads/prod/2018/03/build-systems.pdf
|
|
|
@ -1,29 +0,0 @@
|
||||||
# Closure
|
|
||||||
|
|
||||||
Nix stores ensure [referential integrity][referential-integrity]: for each store object in the store, all the store objects it references must also be in the store.
|
|
||||||
|
|
||||||
The set of all store objects reachable by following references from a given initial set of store objects is called a *closure*.
|
|
||||||
|
|
||||||
Adding, building, copying and deleting store objects must be done in a way that preserves referential integrity:
|
|
||||||
|
|
||||||
- A newly added store object cannot have references, unless it is a build task.
|
|
||||||
|
|
||||||
- Build results must only refer to store objects in the closure of the build inputs.
|
|
||||||
|
|
||||||
Building a store object will add appropriate references, according to the build task.
|
|
||||||
|
|
||||||
- Store objects being copied must refer to objects already in the destination store.
|
|
||||||
|
|
||||||
Recursive copying must either proceed in dependency order or be atomic.
|
|
||||||
|
|
||||||
- We can only safely delete store objects which are not reachable from any reference still in use.
|
|
||||||
|
|
||||||
<!-- more details in section on garbage collection, link to it once it exists -->
|
|
||||||
|
|
||||||
[referential-integrity]: https://en.m.wikipedia.org/wiki/Referential_integrity
|
|
||||||
[garbage-collection]: https://en.m.wikipedia.org/wiki/Garbage_collection_(computer_science)
|
|
||||||
[immutable-object]: https://en.m.wikipedia.org/wiki/Immutable_object
|
|
||||||
[opaque-data-type]: https://en.m.wikipedia.org/wiki/Opaque_data_type
|
|
||||||
[unique-identifier]: https://en.m.wikipedia.org/wiki/Unique_identifier
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue