forked from lix-project/lix
introduce mapping to Unix files and processes
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@ -37,7 +37,6 @@ The command line and Nix language are what users interact with most.
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::: {.note}
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The Nix language itself does not have a notion of *packages* or *configurations*.
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As far as we are concerned here, the inputs and results of a derivation are just data.
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In practice this amounts to a set of files in a file system.
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:::
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Underlying these is the [Nix store](./store/store.md), a mechanism to keep track of build plans, data, and references between them.
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@ -39,7 +39,7 @@ A reference will always point to exactly one store object.
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An added store object cannot have references, unless it is a build task.
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Building a store object will add appropriate references, according to provided build instructions.
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These references can only come from declared build inputs, and are not known by build instructions a priori.
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These references can only come from declared build inputs, and are not known to build instructions a priori.
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```haskell
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data Data = Data | Task BuildTask
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@ -55,14 +55,59 @@ Garbage collection will delete all store objects that cannot be reached from any
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<!-- more details in section on garbage collection, link to it once it exists -->
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## Files and Processes
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Nix provides a mapping between its store model and the [Unix paradigm](https://en.m.wikipedia.org/wiki/Everything_is_a_file) on the interplay of [files and processes](https://en.m.wikipedia.org/wiki/File_descriptor).
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Nix encodes immutable store objects and opaque identifiers as file system primitives: files, directories, and paths.
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That allows processes to resolve references contained in files and thus access the contents of store objects.
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```
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+-----------------------------------------------------------------+
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| Nix |
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| [ commmand line interface ]------, |
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| | | |
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| evaluates | |
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| | manages |
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| V | |
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| [ configuration language ] | |
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| | | |
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| +-----------------------------|-------------------V-----------+ |
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| | store evaluates to | |
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| | | | |
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| | referenced by V builds | |
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| | [ build input ] ---> [ build plan ] ---> [ build result ] | |
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| | ^ | | |
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| +---------|----------------------------------------|----------+ |
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+-----------|----------------------------------------|------------+
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| |
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file system object store path
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| |
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+-----------|----------------------------------------|------------+
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| operating system +------------+ | |
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| '------------ | | <-----------' |
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| | file | |
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| ,-- | | <-, |
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| | +------------+ | |
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| execute as | | read, write, execute |
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| | +------------+ | |
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| '-> | process | --' |
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| +------------+ |
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+-----------------------------------------------------------------+
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```
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Store objects are therefore implemented as the pair of
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- a *file system object* for data
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- a set of *store paths* for references.
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There exist different types of stores, which all follow this model.
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Examples:
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- store on the local file system
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- remote store accessible via SSH
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- binary cache store accessible via HTTP
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Every store with a file system representation has a *store directory*, which contains that store’s objects accessible through [store paths](paths.md).
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The store directory defaults to `/nix/store`, but is in principle arbitrary.
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Every store ultimately has to make store objects accessible to processes through the file system.
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## A [Rosetta stone][rosetta-stone] for build system terminology
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