forked from lix-project/lix
parent
d277442df5
commit
9b1bdf2db8
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@ -1680,6 +1680,8 @@ static void prim_concatMap(EvalState & state, const Pos & pos, Value * * args, V
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static void prim_add(EvalState & state, const Pos & pos, Value * * args, Value & v)
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static void prim_add(EvalState & state, const Pos & pos, Value * * args, Value & v)
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{
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{
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state.forceValue(*args[0], pos);
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state.forceValue(*args[1], pos);
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if (args[0]->type == tFloat || args[1]->type == tFloat)
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if (args[0]->type == tFloat || args[1]->type == tFloat)
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mkFloat(v, state.forceFloat(*args[0], pos) + state.forceFloat(*args[1], pos));
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mkFloat(v, state.forceFloat(*args[0], pos) + state.forceFloat(*args[1], pos));
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else
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else
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@ -1689,6 +1691,8 @@ static void prim_add(EvalState & state, const Pos & pos, Value * * args, Value &
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static void prim_sub(EvalState & state, const Pos & pos, Value * * args, Value & v)
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static void prim_sub(EvalState & state, const Pos & pos, Value * * args, Value & v)
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{
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{
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state.forceValue(*args[0], pos);
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state.forceValue(*args[1], pos);
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if (args[0]->type == tFloat || args[1]->type == tFloat)
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if (args[0]->type == tFloat || args[1]->type == tFloat)
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mkFloat(v, state.forceFloat(*args[0], pos) - state.forceFloat(*args[1], pos));
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mkFloat(v, state.forceFloat(*args[0], pos) - state.forceFloat(*args[1], pos));
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else
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else
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@ -1698,6 +1702,8 @@ static void prim_sub(EvalState & state, const Pos & pos, Value * * args, Value &
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static void prim_mul(EvalState & state, const Pos & pos, Value * * args, Value & v)
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static void prim_mul(EvalState & state, const Pos & pos, Value * * args, Value & v)
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{
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{
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state.forceValue(*args[0], pos);
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state.forceValue(*args[1], pos);
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if (args[0]->type == tFloat || args[1]->type == tFloat)
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if (args[0]->type == tFloat || args[1]->type == tFloat)
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mkFloat(v, state.forceFloat(*args[0], pos) * state.forceFloat(*args[1], pos));
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mkFloat(v, state.forceFloat(*args[0], pos) * state.forceFloat(*args[1], pos));
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else
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else
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@ -1707,6 +1713,9 @@ static void prim_mul(EvalState & state, const Pos & pos, Value * * args, Value &
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static void prim_div(EvalState & state, const Pos & pos, Value * * args, Value & v)
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static void prim_div(EvalState & state, const Pos & pos, Value * * args, Value & v)
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{
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{
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state.forceValue(*args[0], pos);
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state.forceValue(*args[1], pos);
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NixFloat f2 = state.forceFloat(*args[1], pos);
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NixFloat f2 = state.forceFloat(*args[1], pos);
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if (f2 == 0) throw EvalError(format("division by zero, at %1%") % pos);
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if (f2 == 0) throw EvalError(format("division by zero, at %1%") % pos);
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1
tests/lang/eval-okay-float.exp
Normal file
1
tests/lang/eval-okay-float.exp
Normal file
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@ -0,0 +1 @@
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[ 3.4 3.5 2.5 1.5 ]
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6
tests/lang/eval-okay-float.nix
Normal file
6
tests/lang/eval-okay-float.nix
Normal file
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@ -0,0 +1,6 @@
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[
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(1.1 + 2.3)
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(builtins.add (0.5 + 0.5) (2.0 + 0.5))
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((0.5 + 0.5) * (2.0 + 0.5))
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((1.5 + 1.5) / (0.5 * 4.0))
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]
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