forked from lix-project/lix
Tidy
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@ -131,9 +131,9 @@ bool createUserEnv(EvalState & state, DrvInfos & elems,
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state.forceValue(topLevel);
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state.forceValue(topLevel);
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PathSet context;
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PathSet context;
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Attr & aDrvPath(*topLevel.attrs->find(state.sDrvPath));
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Attr & aDrvPath(*topLevel.attrs->find(state.sDrvPath));
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auto topLevelDrv = state.store->parseStorePath(state.coerceToPath(*aDrvPath.pos, *(aDrvPath.value), context));
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auto topLevelDrv = state.store->parseStorePath(state.coerceToPath(*aDrvPath.pos, *aDrvPath.value, context));
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Attr & aOutPath(*topLevel.attrs->find(state.sOutPath));
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Attr & aOutPath(*topLevel.attrs->find(state.sOutPath));
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Path topLevelOut = state.coerceToPath(*aOutPath.pos, *(aOutPath.value), context);
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Path topLevelOut = state.coerceToPath(*aOutPath.pos, *aOutPath.value, context);
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/* Realise the resulting store expression. */
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/* Realise the resulting store expression. */
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debug("building user environment");
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debug("building user environment");
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