forked from lix-project/lix
forceAttrs: Show position info
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96b695ccab
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27b44b8cf7
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@ -55,6 +55,14 @@ inline void EvalState::forceAttrs(Value & v)
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}
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inline void EvalState::forceAttrs(Value & v, const Pos & pos)
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{
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forceValue(v);
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if (v.type != tAttrs)
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throwTypeError("value is %1% while a set was expected, at %2%", v, pos);
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}
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inline void EvalState::forceList(Value & v)
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{
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forceValue(v);
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@ -850,7 +850,7 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v, const Pos & po
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env2.values[displ++] = &arg;
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else {
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forceAttrs(arg);
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forceAttrs(arg, pos);
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if (!lambda.arg.empty())
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env2.values[displ++] = &arg;
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@ -161,6 +161,7 @@ public:
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NixInt forceInt(Value & v, const Pos & pos);
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bool forceBool(Value & v);
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inline void forceAttrs(Value & v);
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inline void forceAttrs(Value & v, const Pos & pos);
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inline void forceList(Value & v);
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inline void forceList(Value & v, const Pos & pos);
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void forceFunction(Value & v, const Pos & pos); // either lambda or primop
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@ -75,7 +75,7 @@ Bindings * DrvInfo::getMeta()
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if (!attrs) return 0;
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Bindings::iterator a = attrs->find(state->sMeta);
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if (a == attrs->end()) return 0;
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state->forceAttrs(*a->value);
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state->forceAttrs(*a->value, *a->pos);
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meta = a->value->attrs;
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return meta;
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}
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@ -86,7 +86,7 @@ static void prim_import(EvalState & state, const Pos & pos, Value * * args, Valu
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state.evalFile(state.findFile("nix/imported-drv-to-derivation.nix"), fun);
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state.forceFunction(fun, pos);
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mkApp(v, fun, w);
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state.forceAttrs(v);
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state.forceAttrs(v, pos);
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} else {
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state.evalFile(path, v);
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}
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@ -188,7 +188,7 @@ static void prim_genericClosure(EvalState & state, const Pos & pos, Value * * ar
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{
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startNest(nest, lvlDebug, "finding dependencies");
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state.forceAttrs(*args[0]);
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state.forceAttrs(*args[0], pos);
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/* Get the start set. */
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Bindings::iterator startSet =
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@ -219,7 +219,7 @@ static void prim_genericClosure(EvalState & state, const Pos & pos, Value * * ar
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Value * e = *(workSet.begin());
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workSet.pop_front();
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state.forceAttrs(*e);
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state.forceAttrs(*e, pos);
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Bindings::iterator key =
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e->attrs->find(state.symbols.create("key"));
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@ -334,7 +334,7 @@ static void prim_derivationStrict(EvalState & state, const Pos & pos, Value * *
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{
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startNest(nest, lvlVomit, "evaluating derivation");
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state.forceAttrs(*args[0]);
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state.forceAttrs(*args[0], pos);
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/* Figure out the name first (for stack backtraces). */
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Bindings::iterator attr = args[0]->attrs->find(state.sName);
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@ -758,7 +758,7 @@ static void prim_filterSource(EvalState & state, const Pos & pos, Value * * args
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strings. */
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static void prim_attrNames(EvalState & state, const Pos & pos, Value * * args, Value & v)
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{
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state.forceAttrs(*args[0]);
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state.forceAttrs(*args[0], pos);
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state.mkList(v, args[0]->attrs->size());
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@ -776,7 +776,7 @@ static void prim_attrNames(EvalState & state, const Pos & pos, Value * * args, V
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void prim_getAttr(EvalState & state, const Pos & pos, Value * * args, Value & v)
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{
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string attr = state.forceStringNoCtx(*args[0]);
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state.forceAttrs(*args[1]);
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state.forceAttrs(*args[1], pos);
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// !!! Should we create a symbol here or just do a lookup?
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Bindings::iterator i = args[1]->attrs->find(state.symbols.create(attr));
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if (i == args[1]->attrs->end())
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@ -792,7 +792,7 @@ void prim_getAttr(EvalState & state, const Pos & pos, Value * * args, Value & v)
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void prim_unsafeGetAttrPos(EvalState & state, const Pos & pos, Value * * args, Value & v)
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{
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string attr = state.forceStringNoCtx(*args[0]);
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state.forceAttrs(*args[1]);
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state.forceAttrs(*args[1], pos);
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Bindings::iterator i = args[1]->attrs->find(state.symbols.create(attr));
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if (i == args[1]->attrs->end())
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mkNull(v);
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@ -805,7 +805,7 @@ void prim_unsafeGetAttrPos(EvalState & state, const Pos & pos, Value * * args, V
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static void prim_hasAttr(EvalState & state, const Pos & pos, Value * * args, Value & v)
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{
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string attr = state.forceStringNoCtx(*args[0]);
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state.forceAttrs(*args[1]);
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state.forceAttrs(*args[1], pos);
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mkBool(v, args[1]->attrs->find(state.symbols.create(attr)) != args[1]->attrs->end());
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}
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@ -820,7 +820,7 @@ static void prim_isAttrs(EvalState & state, const Pos & pos, Value * * args, Val
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static void prim_removeAttrs(EvalState & state, const Pos & pos, Value * * args, Value & v)
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{
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state.forceAttrs(*args[0]);
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state.forceAttrs(*args[0], pos);
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state.forceList(*args[1], pos);
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/* Get the attribute names to be removed. */
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@ -856,7 +856,7 @@ static void prim_listToAttrs(EvalState & state, const Pos & pos, Value * * args,
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for (unsigned int i = 0; i < args[0]->list.length; ++i) {
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Value & v2(*args[0]->list.elems[i]);
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state.forceAttrs(v2);
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state.forceAttrs(v2, pos);
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Bindings::iterator j = v2.attrs->find(state.sName);
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if (j == v2.attrs->end())
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@ -883,8 +883,8 @@ static void prim_listToAttrs(EvalState & state, const Pos & pos, Value * * args,
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member of as1. */
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static void prim_intersectAttrs(EvalState & state, const Pos & pos, Value * * args, Value & v)
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{
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state.forceAttrs(*args[0]);
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state.forceAttrs(*args[1]);
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state.forceAttrs(*args[0], pos);
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state.forceAttrs(*args[1], pos);
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state.mkAttrs(v, std::min(args[0]->attrs->size(), args[1]->attrs->size()));
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