With the switch to C++20, the rules became more strict, and we can no
longer initialize base classes. Make them comments instead.
(BTW
https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2021/p2287r1.html
this offers some new syntax for this use-case. Hopefully this will be
adopted and we can eventually use it.)
Allows checking directory entry type of a single file/directory.
This was added to optimize the use of `builtins.readDir` on some
filesystems and operating systems which cannot detect this information
using POSIX's `readdir`.
Previously `builtins.readDir` would eagerly use system calls to lookup
these filetypes using other interfaces; this change makes these
operations lazy in the attribute values for each file with application
of `builtins.readFileType`.
`DerivedPath::Built` and `DerivationGoal` were previously using a
regular set with the convention that the empty set means all outputs.
But it is easy to forget about this rule when processing those sets.
Using `OutputSpec` forces us to get it right.
This way the links are clearly within the manual (ie not absolute paths),
while allowing snippets to reference the documentation root reliably,
regardless of at which base url they're included.
Prior to this change, we had a bunch of ad-hoc string manipulation code
scattered around. This made it hard to figure out what data model for
string contexts is.
Now, we still store string contexts most of the time as encoded strings
--- I was wary of the performance implications of changing that --- but
whenever we parse them we do so only through the
`NixStringContextElem::parse` method, which handles all cases. This
creates a data type that is very similar to `DerivedPath` but:
- Represents the funky `=<drvpath>` case as properly distinct from the
others.
- Only encodes a single output, no wildcards and no set, for the
"built" case.
(I would like to deprecate `=<path>`, after which we are in spitting
distance of `DerivedPath` and could maybe get away with fewer types, but
that is another topic for another day.)
This makes the position object used in exceptions abstract, with a
method getSource() to get the source code of the file in which the
error originated. This is needed for lazy trees because source files
don't necessarily exist in the filesystem, and we don't want to make
libutil depend on the InputAccessor type in libfetcher.
When calling `builtins.readFile` on a store path, the references of that
path are currently added to the resulting string's context.
This change makes those references the *possible* context of the string,
but filters them to keep only the references whose hash actually appears
in the string, similarly to what is done for determining the runtime
references of a path.
* Clarify the documentation of foldl': That the arguments are forced
before application (?) of `op` is necessarily true. What is important
to stress is that we force every application of `op`, even when the
value turns out to be unused.
* Move the example before the comment about strictness to make it less
confusing: It is a general example and doesn't really showcase anything
about foldl' strictness.
* Add test cases which nail down aspects of foldl' strictness:
* The initial accumulator value is not forced unconditionally.
* Applications of op are forced.
* The list elements are not forced unconditionally.
The documentation for `parseDrvName` does not agree with the implementation when
the derivation name contains a dash which is followed by something that is
neither a letter nor a digit. This commit corrects the documentation to agree
with the implementation.
The current definition of `intersectAttrs` is incorrect:
> Return a set consisting of the attributes in the set e2 that also exist in the
> set e1.
Recall that (Nix manual, section 5.1):
> An attribute set is a collection of name-value-pairs (called attributes)
According to the existing description of `intersectAttrs`, the following should
evaluate to the empty set, since no key-value *pair* (i.e. attribute) exists in
both sets:
```
builtins.intersectAttrs { x=3; } {x="foo";}
```
And yet:
```
nix-repl> builtins.intersectAttrs { x=3; } {x="foo";}
{ x = "foo"; }
```
Clearly the intent here was for the *names* of the resulting attribute set to be
the intersection of the *names* of the two arguments, and for the values of the
resulting attribute set to be the values from the second argument.
This commit corrects the definition, making it match the implementation and intent.
* libexpr: fix builtins.split example
The example was previously indicating that multiple whitespaces would be
collapsed into a single captured whitespace. That isn't true and was
likely a mistake when being documented initially.
* Fix segfault on unitilized list when printing value
Since lists are just chunks of memory the individual elements in the
list might be unitilized when a programming error happens within Nix.
In this case the values are null-initialized (at least with Boehm GC)
and we can avoid a nullptr deref when printing them.
I ran into this issue while ensuring that new expression tests would
show the actual value on an assertion failure.
This is unlikely to cause any runtime performance regressions as
printing values is not really in the hot path (unless the repl is the
primary use case).
* Add operator<< for ValueTypes
* Add libexpr tests
This introduces tests for libexpr that evalulate various trivial Nix
language expressions and primop invocations that should be good smoke
tests wheter or not the implementation is behaving as expected.
after #6218 `Symbol` no longer confers a uniqueness invariant on the
string it wraps, it is now possible to create multiple symbols that
compare equal but whose string contents have different addresses. this
guarantee is now only provided by `SymbolIdx`, leaving `Symbol` only as
a string wrapper that knows about the intricacies of how symbols need to
be formatted for output.
this change renames `SymbolIdx` to `Symbol` to restore the previous
semantics of `Symbol` to that name. we also keep the wrapper type and
rename it to `SymbolStr` instead of returning plain strings from lookups
into the symbol table because symbols are formatted for output in many
places. theoretically we do not need `SymbolStr`, only a function that
formats a string for output as a symbol, but having to wrap every symbol
that appears in a message into eg `formatSymbol()` is error-prone and
inconvient.
The produced path is then allowed be imported or utilized elsewhere:
```
assert (43 == import (builtins.toFile "source" "43")); "good"
```
This will still fail on write-only stores.
this slightly increases the amount of memory used for any given symbol, but this
increase is more than made up for if the symbol is referenced more than once in
the EvalState that holds it. on average every symbol should be referenced at
least twice (once to introduce a binding, once to use it), so we expect no
increase in memory on average.
symbol tables are limited to 2³² entries like position tables, and similar
arguments apply to why overflow is not likely: 2³² symbols would require as many
string instances (at 24 bytes each) and map entries (at 24 bytes or more each,
assuming that the map holds on average at most one item per bucket as the docs
say). a full symbol table would require at least 192GB of memory just for
symbols, which is well out of reach. (an ofborg eval of nixpks today creates
less than a million symbols!)
PosTable deduplicates origin information, so using symbols for paths is no
longer necessary. moving away from path Symbols also reduces the usage of
symbols for things that are not keys in attribute sets, which will become
important in the future when we turn symbols into indices as well.
Pos objects are somewhat wasteful as they duplicate the origin file name and
input type for each object. on files that produce more than one Pos when parsed
this a sizeable waste of memory (one pointer per Pos). the same goes for
ptr<Pos> on 64 bit machines: parsing enough source to require 8 bytes to locate
a position would need at least 8GB of input and 64GB of expression memory. it's
not likely that we'll hit that any time soon, so we can use a uint32_t index to
locate positions instead.
we don't *need* symbols here. the only advantage they have over strings is
making call-counting slightly faster, but that's a diagnostic feature and thus
needn't be optimized.
this also fixes a move bug that previously didn't show up: PrimOp structs were
accessed after being moved from, which technically invalidates them. previously
the names remained valid because Symbol copies on move, but strings are
invalidated. we now copy the entire primop struct instead of moving since primop
registration happen once and are not performance-sensitive.