bbe97dff8b
Most functions now take a StorePath argument rather than a Path (which is just an alias for std::string). The StorePath constructor ensures that the path is syntactically correct (i.e. it looks like <store-dir>/<base32-hash>-<name>). Similarly, functions like buildPaths() now take a StorePathWithOutputs, rather than abusing Path by adding a '!<outputs>' suffix. Note that the StorePath type is implemented in Rust. This involves some hackery to allow Rust values to be used directly in C++, via a helper type whose destructor calls the Rust type's drop() function. The main issue is the dynamic nature of C++ move semantics: after we have moved a Rust value, we should not call the drop function on the original value. So when we move a value, we set the original value to bitwise zero, and the destructor only calls drop() if the value is not bitwise zero. This should be sufficient for most types. Also lots of minor cleanups to the C++ API to make it more modern (e.g. using std::optional and std::string_view in some places).
33 lines
553 B
C++
33 lines
553 B
C++
#pragma once
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#include <memory>
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#include "types.hh"
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#include <regex>
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namespace nix {
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struct DrvName
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{
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string fullName;
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string name;
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string version;
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unsigned int hits;
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DrvName();
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DrvName(std::string_view s);
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bool matches(DrvName & n);
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private:
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std::unique_ptr<std::regex> regex;
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};
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typedef list<DrvName> DrvNames;
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string nextComponent(string::const_iterator & p,
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const string::const_iterator end);
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int compareVersions(const string & v1, const string & v2);
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DrvNames drvNamesFromArgs(const Strings & opArgs);
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}
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