eldritch horrors
b0d7a81613
clangd broke because it can't look through symlinks. compile_commands
manipulation does not fix it, clangd configuration does not fix it, a
vfs overlay does not fix it, and while a combination of those can fix
it with a bind mount in place that's just too cursed to even consider
clangd bug: https://github.com/llvm/llvm-project/issues/116877
Change-Id: I8e3e8489548eb3a7aa65ac9d12a5ec8abf814aec
162 lines
3.7 KiB
C++
162 lines
3.7 KiB
C++
#pragma once
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///@file
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#include "lix/libutil/error.hh"
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#include "lix/libutil/sync.hh"
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#include <map>
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#include <queue>
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#include <functional>
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#include <thread>
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#include <atomic>
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namespace nix {
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MakeError(ThreadPoolShutDown, Error);
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/**
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* A simple thread pool that executes a queue of work items
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* (lambdas).
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*/
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class ThreadPool
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{
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public:
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ThreadPool(const char * name, size_t maxThreads = 0);
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~ThreadPool();
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/**
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* An individual work item.
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*
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* \todo use std::packaged_task?
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*/
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typedef std::function<void()> work_t;
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/**
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* Enqueue a function to be executed by the thread pool.
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*/
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void enqueue(const work_t & t);
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/**
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* Execute work items until the queue is empty.
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*
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* \note Note that work items are allowed to add new items to the
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* queue; this is handled correctly.
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*
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* Queue processing stops prematurely if any work item throws an
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* exception. This exception is propagated to the calling thread. If
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* multiple work items throw an exception concurrently, only one
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* item is propagated; the others are printed on stderr and
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* otherwise ignored.
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*/
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void process();
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private:
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size_t maxThreads;
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const char * name;
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struct State
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{
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std::queue<work_t> pending;
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size_t active = 0;
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std::exception_ptr exception;
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std::vector<std::thread> workers;
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bool draining = false;
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};
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std::atomic_bool quit{false};
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Sync<State> state_;
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std::condition_variable work;
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void doWork(bool mainThread);
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void shutdown();
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};
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/**
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* Process in parallel a set of items of type T that have a partial
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* ordering between them. Thus, any item is only processed after all
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* its dependencies have been processed.
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*/
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template<typename T>
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void processGraph(
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ThreadPool & pool,
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const std::set<T> & nodes,
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std::function<std::set<T>(const T &)> getEdges,
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std::function<void(const T &)> processNode)
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{
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struct Graph {
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std::set<T> left;
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std::map<T, std::set<T>> refs, rrefs;
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};
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Sync<Graph> graph_(Graph{nodes, {}, {}});
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std::function<void(const T &)> worker;
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worker = [&](const T & node) {
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{
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auto graph(graph_.lock());
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auto i = graph->refs.find(node);
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if (i == graph->refs.end())
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goto getRefs;
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goto doWork;
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}
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getRefs:
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{
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auto refs = getEdges(node);
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refs.erase(node);
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{
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auto graph(graph_.lock());
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for (auto & ref : refs)
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if (graph->left.count(ref)) {
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graph->refs[node].insert(ref);
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graph->rrefs[ref].insert(node);
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}
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if (graph->refs[node].empty())
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goto doWork;
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}
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}
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return;
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doWork:
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processNode(node);
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/* Enqueue work for all nodes that were waiting on this one
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and have no unprocessed dependencies. */
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{
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auto graph(graph_.lock());
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for (auto & rref : graph->rrefs[node]) {
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auto & refs(graph->refs[rref]);
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auto i = refs.find(node);
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assert(i != refs.end());
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refs.erase(i);
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if (refs.empty())
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pool.enqueue(std::bind(worker, rref));
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}
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graph->left.erase(node);
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graph->refs.erase(node);
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graph->rrefs.erase(node);
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}
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};
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for (auto & node : nodes)
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pool.enqueue(std::bind(worker, std::ref(node)));
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pool.process();
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if (!graph_.lock()->left.empty())
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throw Error("graph processing incomplete (cyclic reference?)");
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}
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}
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