This should be a non-empty set, and so we don't want people doing this
by accident. We remove the zero-0 constructor with a little inheritance
trickery.
`DerivedPath::Built` and `DerivationGoal` were previously using a
regular set with the convention that the empty set means all outputs.
But it is easy to forget about this rule when processing those sets.
Using `OutputSpec` forces us to get it right.
1. `DerivationOutput` now as the `std::variant` as a base class. And the
variants are given hierarchical names under `DerivationOutput`.
In 8e0d0689be @matthewbauer and I
didn't know a better idiom, and so we made it a field. But this sort
of "newtype" is anoying for literals downstream.
Since then we leaned the base class, inherit the constructors trick,
e.g. used in `DerivedPath`. Switching to use that makes this more
ergonomic, and consistent.
2. `store-api.hh` and `derivations.hh` are now independent.
In bcde5456cc I swapped the dependency,
but I now know it is better to just keep on using incomplete types as
much as possible for faster compilation and good separation of
concerns.
I had started the trend of doing `std::visit` by value (because a type
error once mislead me into thinking that was the only form that
existed). While the optomizer in principle should be able to deal with
extra coppying or extra indirection once the lambdas inlined, sticking
with by reference is the conventional default. I hope this might even
improve performance.
That doesn’t really make sense with CA derivations (and wasn’t even
really correct before because of FO derivations, though that probably
didn’t matter much in practice)
Move the `closure` logic of `computeFSClosure` to its own (templated) function.
This doesn’t bring much by itself (except for the ability to properly
test the “closure” functionality independently from the rest), but it
allows reusing it (in particular for the realisations which will require
a very similar closure computation)
This avoids an ambiguity where the `StorePathWithOutputs { drvPath, {}
}` could mean "build `brvPath`" or "substitute `drvPath`" depending on
context.
It also brings the internals closer in line to the new CLI, by
generalizing the `Buildable` type is used there and makes that
distinction already.
In doing so, relegate `StorePathWithOutputs` to being a type just for
backwards compatibility (CLI and RPC).
I’m not 100% sure this is wanted since it kind of makes everything
have to know about ca even if they don’t really want to. But it also
make things easier in dealing with looking up ca.
Originally, the test was only checking for different “real” storeDir.
That’s an easy case to handle, but the much harder one is if different
virtual store dirs are used. To do this, we need the SubstitutionGoal
to know about the ca, so it can recalculate the path to copy it over.
An important note here is that the store path passed to copyStorePath
needs to be one for srcStore - so that queryPathInfo works properly.
This also adds an error message when the store path from queryPathInfo
is different from the one we requested.
Substituters can substitute from one store dir to another with a
little bit of help. The store api just needs to have a CA so it can
recompute the store path based on the new store dir. We can only do
this for fixed output derivations with no references, though.
Most functions now take a StorePath argument rather than a Path (which
is just an alias for std::string). The StorePath constructor ensures
that the path is syntactically correct (i.e. it looks like
<store-dir>/<base32-hash>-<name>). Similarly, functions like
buildPaths() now take a StorePathWithOutputs, rather than abusing Path
by adding a '!<outputs>' suffix.
Note that the StorePath type is implemented in Rust. This involves
some hackery to allow Rust values to be used directly in C++, via a
helper type whose destructor calls the Rust type's drop()
function. The main issue is the dynamic nature of C++ move semantics:
after we have moved a Rust value, we should not call the drop function
on the original value. So when we move a value, we set the original
value to bitwise zero, and the destructor only calls drop() if the
value is not bitwise zero. This should be sufficient for most types.
Also lots of minor cleanups to the C++ API to make it more modern
(e.g. using std::optional and std::string_view in some places).
Without this, substitute info is fetched sequentially, which is
superslow. In the old UI (e.g. nix-build), we call printMissing(),
which calls queryMissing(), thereby preheating the binary cache
cache. But the new UI doesn't do that.
The fact that queryPathInfo() is synchronous meant that we needed a
thread for every concurrent binary cache lookup, even though they end
up being handled by the same download thread. Requiring hundreds of
threads is not a good idea. So now there is an asynchronous version of
queryPathInfo() that takes a callback function to process the
result. Similarly, enqueueDownload() now takes a callback rather than
returning a future.
Thus, a command like
nix path-info --store https://cache.nixos.org/ -r /nix/store/slljrzwmpygy1daay14kjszsr9xix063-nixos-16.09beta231.dccf8c5
that returns 4941 paths now takes 1.87s using only 2 threads (the main
thread and the downloader thread). (This is with a prewarmed
CloudFront.)
For one particular NixOS configuration, this cut the runtime of
"nix-store -r --dry-run" from 6m51s to 3.4s. It also fixes a bug in
the size calculation that was causing certain paths to be counted
twice, e.g. before:
these paths will be fetched (1249.98 MiB download, 2995.74 MiB unpacked):
and after:
these paths will be fetched (1219.56 MiB download, 2862.17 MiB unpacked):