libstore: move respect-timeoutiness to goal method
this is useless to do on the face of it, but it'll make it easier to
convert the entire output handling to use async io and promises soon
Change-Id: I2d1eb62c4bbf8f57bd558b9599c08710a389b1a8
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3d14567d0b
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fb8eb539fc
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@ -1213,7 +1213,7 @@ HookReply DerivationGoal::tryBuildHook(bool inBuildSlot)
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fds.insert(hook->fromHook.readSide.get());
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fds.insert(hook->builderOut.readSide.get());
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builderOutFD = &hook->builderOut.readSide;
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worker.childStarted(shared_from_this(), fds, false, false);
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worker.childStarted(shared_from_this(), fds, false);
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return rpAccept;
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}
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@ -75,7 +75,7 @@ Goal::WorkResult DrvOutputSubstitutionGoal::tryNext(bool inBuildSlot)
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return sub->queryRealisation(id);
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});
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worker.childStarted(shared_from_this(), {downloadState->outPipe.readSide.get()}, true, false);
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worker.childStarted(shared_from_this(), {downloadState->outPipe.readSide.get()}, true);
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state = &DrvOutputSubstitutionGoal::realisationFetched;
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return StillAlive{};
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@ -160,6 +160,11 @@ public:
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{
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}
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virtual bool respectsTimeouts()
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{
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return false;
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}
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void trace(std::string_view s);
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std::string getName() const
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@ -726,7 +726,7 @@ void LocalDerivationGoal::startBuilder()
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/* parent */
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pid.setSeparatePG(true);
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worker.childStarted(shared_from_this(), {builderOutPTY.get()}, true, true);
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worker.childStarted(shared_from_this(), {builderOutPTY.get()}, true);
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/* Check if setting up the build environment failed. */
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std::vector<std::string> msgs;
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@ -357,6 +357,10 @@ protected:
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return false;
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}
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virtual bool respectsTimeouts() override
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{
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return true;
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}
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};
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}
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@ -221,7 +221,7 @@ Goal::WorkResult PathSubstitutionGoal::tryToRun(bool inBuildSlot)
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}
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});
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worker.childStarted(shared_from_this(), {outPipe.readSide.get()}, true, false);
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worker.childStarted(shared_from_this(), {outPipe.readSide.get()}, true);
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state = &PathSubstitutionGoal::finished;
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return StillAlive{};
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@ -233,7 +233,7 @@ void Worker::wakeUp(GoalPtr goal)
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void Worker::childStarted(GoalPtr goal, const std::set<int> & fds,
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bool inBuildSlot, bool respectTimeouts)
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bool inBuildSlot)
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{
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Child child;
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child.goal = goal;
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@ -241,7 +241,6 @@ void Worker::childStarted(GoalPtr goal, const std::set<int> & fds,
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child.fds = fds;
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child.timeStarted = child.lastOutput = steady_time_point::clock::now();
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child.inBuildSlot = inBuildSlot;
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child.respectTimeouts = respectTimeouts;
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children.emplace_back(child);
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if (inBuildSlot) {
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switch (goal->jobCategory()) {
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@ -427,11 +426,13 @@ void Worker::waitForInput()
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// Periodicallty wake up to see if we need to run the garbage collector.
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nearest = before + std::chrono::seconds(10);
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for (auto & i : children) {
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if (!i.respectTimeouts) continue;
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if (0 != settings.maxSilentTime)
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nearest = std::min(nearest, i.lastOutput + std::chrono::seconds(settings.maxSilentTime));
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if (0 != settings.buildTimeout)
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nearest = std::min(nearest, i.timeStarted + std::chrono::seconds(settings.buildTimeout));
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if (auto goal = i.goal.lock()) {
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if (!goal->respectsTimeouts()) continue;
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if (0 != settings.maxSilentTime)
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nearest = std::min(nearest, i.lastOutput + std::chrono::seconds(settings.maxSilentTime));
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if (0 != settings.buildTimeout)
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nearest = std::min(nearest, i.timeStarted + std::chrono::seconds(settings.buildTimeout));
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}
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}
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if (nearest != steady_time_point::max()) {
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timeout = std::max(1L, (long) std::chrono::duration_cast<std::chrono::seconds>(nearest - before).count());
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@ -484,7 +485,7 @@ void Worker::waitForInput()
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if (!goal->exitCode.has_value() &&
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0 != settings.maxSilentTime &&
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j->respectTimeouts &&
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goal->respectsTimeouts() &&
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after - j->lastOutput >= std::chrono::seconds(settings.maxSilentTime))
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{
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handleWorkResult(
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@ -500,7 +501,7 @@ void Worker::waitForInput()
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else if (!goal->exitCode.has_value() &&
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0 != settings.buildTimeout &&
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j->respectTimeouts &&
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goal->respectsTimeouts() &&
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after - j->timeStarted >= std::chrono::seconds(settings.buildTimeout))
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{
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handleWorkResult(
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@ -29,7 +29,6 @@ struct Child
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WeakGoalPtr goal;
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Goal * goal2; // ugly hackery
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std::set<int> fds;
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bool respectTimeouts;
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bool inBuildSlot;
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/**
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* Time we last got output on stdout/stderr
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@ -234,7 +233,7 @@ public:
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* the process counts towards the jobs limit.
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*/
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void childStarted(GoalPtr goal, const std::set<int> & fds,
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bool inBuildSlot, bool respectTimeouts);
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bool inBuildSlot);
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/**
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* Unregisters a running child process.
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