Introduce NormalType for the normal type of a Value
This will be useful to abstract over the ValueType implementation details Make use of it already to replace the showType(ValueType) function
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9c143c411b
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@ -513,7 +513,7 @@ std::string AttrCursor::getString()
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auto & v = forceValue();
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if (v.type != tString && v.type != tPath)
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throw TypeError("'%s' is not a string but %s", getAttrPathStr(), showType(v.type));
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throw TypeError("'%s' is not a string but %s", getAttrPathStr(), showType(v.normalType()));
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return v.type == tString ? v.string.s : v.path;
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}
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@ -548,7 +548,7 @@ string_t AttrCursor::getStringWithContext()
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else if (v.type == tPath)
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return {v.path, {}};
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else
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throw TypeError("'%s' is not a string but %s", getAttrPathStr(), showType(v.type));
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throw TypeError("'%s' is not a string but %s", getAttrPathStr(), showType(v.normalType()));
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}
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bool AttrCursor::getBool()
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@ -165,25 +165,20 @@ const Value *getPrimOp(const Value &v) {
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return primOp;
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}
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string showType(ValueType type)
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string showType(NormalType type)
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{
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switch (type) {
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case tInt: return "an integer";
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case tBool: return "a Boolean";
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case tString: return "a string";
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case tPath: return "a path";
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case tNull: return "null";
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case tAttrs: return "a set";
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case tList1: case tList2: case tListN: return "a list";
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case tThunk: return "a thunk";
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case tApp: return "a function application";
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case tLambda: return "a function";
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case tBlackhole: return "a black hole";
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case tPrimOp: return "a built-in function";
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case tPrimOpApp: return "a partially applied built-in function";
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case tExternal: return "an external value";
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case tFloat: return "a float";
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case nInt: return "an integer";
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case nBool: return "a Boolean";
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case nString: return "a string";
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case nPath: return "a path";
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case nNull: return "null";
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case nAttrs: return "a set";
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case nList: return "a list";
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case nFunction: return "a function";
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case nExternal: return "an external value";
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case nFloat: return "a float";
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case nThunk: return "a thunk";
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}
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abort();
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}
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@ -198,8 +193,11 @@ string showType(const Value & v)
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case tPrimOpApp:
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return fmt("the partially applied built-in function '%s'", string(getPrimOp(v)->primOp->name));
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case tExternal: return v.external->showType();
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case tThunk: return "a thunk";
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case tApp: return "a function application";
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case tBlackhole: return "a black hole";
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default:
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return showType(v.type);
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return showType(v.normalType());
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}
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}
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@ -346,7 +346,7 @@ private:
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/* Return a string representing the type of the value `v'. */
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string showType(ValueType type);
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string showType(NormalType type);
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string showType(const Value & v);
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/* Decode a context string ‘!<name>!<path>’ into a pair <path,
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@ -78,13 +78,13 @@ static void forceTrivialValue(EvalState & state, Value & value, const Pos & pos)
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}
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static void expectType(EvalState & state, ValueType type,
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static void expectType(EvalState & state, NormalType type,
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Value & value, const Pos & pos)
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{
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forceTrivialValue(state, value, pos);
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if (value.type != type)
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if (value.normalType() != type)
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throw Error("expected %s but got %s at %s",
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showType(type), showType(value.type), pos);
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showType(type), showType(value.normalType()), pos);
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}
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static std::map<FlakeId, FlakeInput> parseFlakeInputs(
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@ -93,7 +93,7 @@ static std::map<FlakeId, FlakeInput> parseFlakeInputs(
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static FlakeInput parseFlakeInput(EvalState & state,
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const std::string & inputName, Value * value, const Pos & pos)
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{
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expectType(state, tAttrs, *value, pos);
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expectType(state, nAttrs, *value, pos);
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FlakeInput input;
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@ -108,16 +108,16 @@ static FlakeInput parseFlakeInput(EvalState & state,
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for (nix::Attr attr : *(value->attrs)) {
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try {
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if (attr.name == sUrl) {
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expectType(state, tString, *attr.value, *attr.pos);
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expectType(state, nString, *attr.value, *attr.pos);
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url = attr.value->string.s;
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attrs.emplace("url", *url);
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} else if (attr.name == sFlake) {
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expectType(state, tBool, *attr.value, *attr.pos);
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expectType(state, nBool, *attr.value, *attr.pos);
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input.isFlake = attr.value->boolean;
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} else if (attr.name == sInputs) {
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input.overrides = parseFlakeInputs(state, attr.value, *attr.pos);
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} else if (attr.name == sFollows) {
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expectType(state, tString, *attr.value, *attr.pos);
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expectType(state, nString, *attr.value, *attr.pos);
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input.follows = parseInputPath(attr.value->string.s);
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} else {
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if (attr.value->type == tString)
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@ -158,7 +158,7 @@ static std::map<FlakeId, FlakeInput> parseFlakeInputs(
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{
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std::map<FlakeId, FlakeInput> inputs;
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expectType(state, tAttrs, *value, pos);
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expectType(state, nAttrs, *value, pos);
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for (nix::Attr & inputAttr : *(*value).attrs) {
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inputs.emplace(inputAttr.name,
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@ -199,10 +199,10 @@ static Flake getFlake(
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Value vInfo;
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state.evalFile(flakeFile, vInfo, true); // FIXME: symlink attack
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expectType(state, tAttrs, vInfo, Pos(foFile, state.symbols.create(flakeFile), 0, 0));
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expectType(state, nAttrs, vInfo, Pos(foFile, state.symbols.create(flakeFile), 0, 0));
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if (auto description = vInfo.attrs->get(state.sDescription)) {
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expectType(state, tString, *description->value, *description->pos);
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expectType(state, nString, *description->value, *description->pos);
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flake.description = description->value->string.s;
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}
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@ -214,9 +214,9 @@ static Flake getFlake(
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auto sOutputs = state.symbols.create("outputs");
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if (auto outputs = vInfo.attrs->get(sOutputs)) {
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expectType(state, tLambda, *outputs->value, *outputs->pos);
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expectType(state, nFunction, *outputs->value, *outputs->pos);
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if (outputs->value->lambda.fun->matchAttrs) {
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if (outputs->value->type == tLambda && outputs->value->lambda.fun->matchAttrs) {
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for (auto & formal : outputs->value->lambda.fun->formals->formals) {
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if (formal.name != state.sSelf)
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flake.inputs.emplace(formal.name, FlakeInput {
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@ -231,7 +231,7 @@ static Flake getFlake(
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auto sNixConfig = state.symbols.create("nixConfig");
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if (auto nixConfig = vInfo.attrs->get(sNixConfig)) {
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expectType(state, tAttrs, *nixConfig->value, *nixConfig->pos);
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expectType(state, nAttrs, *nixConfig->value, *nixConfig->pos);
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for (auto & setting : *nixConfig->value->attrs) {
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forceTrivialValue(state, *setting.value, *setting.pos);
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@ -29,6 +29,22 @@ typedef enum {
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tFloat
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} ValueType;
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// This type abstracts over all actual value types in the language,
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// grouping together implementation details like tList*, different function
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// types, and types in non-normal form (so thunks and co.)
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typedef enum {
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nThunk,
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nInt,
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nFloat,
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nBool,
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nString,
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nPath,
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nNull,
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nAttrs,
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nList,
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nFunction,
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nExternal
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} NormalType;
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class Bindings;
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struct Env;
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@ -147,6 +163,26 @@ struct Value
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NixFloat fpoint;
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};
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// Returns the normal type of a Value. This only returns nThunk if the
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// Value hasn't been forceValue'd
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inline NormalType normalType() const
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{
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switch (type) {
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case tInt: return nInt;
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case tBool: return nBool;
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case tString: return nString;
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case tPath: return nPath;
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case tNull: return nNull;
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case tAttrs: return nAttrs;
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case tList1: case tList2: case tListN: return nList;
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case tLambda: case tPrimOp: case tPrimOpApp: return nFunction;
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case tExternal: return nExternal;
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case tFloat: return nFloat;
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case tThunk: case tApp: case tBlackhole: return nThunk;
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}
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abort();
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}
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bool isList() const
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{
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return type == tList1 || type == tList2 || type == tListN;
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