Rename ValueType -> InternalType, NormalType -> ValueType
And Value::type to Value::internalType, such that type() can be used in the next commit to get the new ValueType
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730b152b19
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d67e02919c
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@ -77,7 +77,7 @@ void printValue(std::ostream & str, std::set<const Value *> & active, const Valu
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return;
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}
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switch (v.type) {
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switch (v.internalType) {
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case tInt:
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str << v.integer;
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break;
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@ -165,7 +165,7 @@ const Value *getPrimOp(const Value &v) {
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return primOp;
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}
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string showType(NormalType type)
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string showType(ValueType type)
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{
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switch (type) {
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case nInt: return "an integer";
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@ -186,7 +186,7 @@ string showType(NormalType type)
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string showType(const Value & v)
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{
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switch (v.type) {
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switch (v.internalType) {
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case tString: return v.string.context ? "a string with context" : "a string";
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case tPrimOp:
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return fmt("the built-in function '%s'", string(v.primOp->name));
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@ -205,9 +205,9 @@ string showType(const Value & v)
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bool Value::isTrivial() const
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{
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return
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type != tApp
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&& type != tPrimOpApp
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&& (type != tThunk
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internalType != tApp
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&& internalType != tPrimOpApp
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&& (internalType != tThunk
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|| (dynamic_cast<ExprAttrs *>(thunk.expr)
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&& ((ExprAttrs *) thunk.expr)->dynamicAttrs.empty())
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|| dynamic_cast<ExprLambda *>(thunk.expr)
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@ -1562,7 +1562,7 @@ void ExprConcatStrings::eval(EvalState & state, Env & env, Value & v)
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NixFloat nf = 0;
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bool first = !forceString;
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NormalType firstType = nString;
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ValueType firstType = nString;
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for (auto & i : *es) {
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Value vTmp;
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@ -1728,7 +1728,7 @@ void copyContext(const Value & v, PathSet & context)
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std::vector<std::pair<Path, std::string>> Value::getContext()
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{
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std::vector<std::pair<Path, std::string>> res;
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assert(type == tString);
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assert(internalType == tString);
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if (string.context)
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for (const char * * p = string.context; *p; ++p)
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res.push_back(decodeContext(*p));
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@ -346,7 +346,7 @@ private:
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/* Return a string representing the type of the value `v'. */
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string showType(NormalType type);
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string showType(ValueType type);
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string showType(const Value & v);
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/* Decode a context string ‘!<name>!<path>’ into a pair <path,
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@ -78,7 +78,7 @@ static void forceTrivialValue(EvalState & state, Value & value, const Pos & pos)
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}
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static void expectType(EvalState & state, NormalType type,
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static void expectType(EvalState & state, ValueType type,
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Value & value, const Pos & pos)
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{
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forceTrivialValue(state, value, pos);
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@ -27,7 +27,7 @@ typedef enum {
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tPrimOpApp,
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tExternal,
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tFloat
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} ValueType;
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} InternalType;
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// This type abstracts over all actual value types in the language,
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// grouping together implementation details like tList*, different function
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@ -44,7 +44,7 @@ typedef enum {
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nList,
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nFunction,
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nExternal
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} NormalType;
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} ValueType;
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class Bindings;
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struct Env;
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@ -107,44 +107,44 @@ std::ostream & operator << (std::ostream & str, const ExternalValueBase & v);
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struct Value
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{
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private:
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ValueType type;
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InternalType internalType;
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friend std::string showType(const Value & v);
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friend void printValue(std::ostream & str, std::set<const Value *> & active, const Value & v);
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public:
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inline void setInt() { type = tInt; };
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inline void setBool() { type = tBool; };
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inline void setString() { type = tString; };
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inline void setPath() { type = tPath; };
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inline void setNull() { type = tNull; };
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inline void setAttrs() { type = tAttrs; };
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inline void setList1() { type = tList1; };
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inline void setList2() { type = tList2; };
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inline void setListN() { type = tListN; };
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inline void setThunk() { type = tThunk; };
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inline void setApp() { type = tApp; };
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inline void setLambda() { type = tLambda; };
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inline void setBlackhole() { type = tBlackhole; };
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inline void setPrimOp() { type = tPrimOp; };
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inline void setPrimOpApp() { type = tPrimOpApp; };
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inline void setExternal() { type = tExternal; };
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inline void setFloat() { type = tFloat; };
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inline void setInt() { internalType = tInt; };
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inline void setBool() { internalType = tBool; };
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inline void setString() { internalType = tString; };
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inline void setPath() { internalType = tPath; };
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inline void setNull() { internalType = tNull; };
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inline void setAttrs() { internalType = tAttrs; };
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inline void setList1() { internalType = tList1; };
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inline void setList2() { internalType = tList2; };
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inline void setListN() { internalType = tListN; };
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inline void setThunk() { internalType = tThunk; };
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inline void setApp() { internalType = tApp; };
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inline void setLambda() { internalType = tLambda; };
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inline void setBlackhole() { internalType = tBlackhole; };
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inline void setPrimOp() { internalType = tPrimOp; };
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inline void setPrimOpApp() { internalType = tPrimOpApp; };
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inline void setExternal() { internalType = tExternal; };
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inline void setFloat() { internalType = tFloat; };
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// Functions needed to distinguish the type
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// These should be removed eventually, by putting the functionality that's
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// needed by callers into methods of this type
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// normalType() == nThunk
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inline bool isThunk() const { return type == tThunk; };
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inline bool isApp() const { return type == tApp; };
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inline bool isBlackhole() const { return type == tBlackhole; };
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inline bool isThunk() const { return internalType == tThunk; };
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inline bool isApp() const { return internalType == tApp; };
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inline bool isBlackhole() const { return internalType == tBlackhole; };
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// normalType() == nFunction
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inline bool isLambda() const { return type == tLambda; };
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inline bool isPrimOp() const { return type == tPrimOp; };
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inline bool isPrimOpApp() const { return type == tPrimOpApp; };
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inline bool isLambda() const { return internalType == tLambda; };
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inline bool isPrimOp() const { return internalType == tPrimOp; };
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inline bool isPrimOpApp() const { return internalType == tPrimOpApp; };
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union
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{
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@ -204,9 +204,9 @@ public:
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// Returns the normal type of a Value. This only returns nThunk if the
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// Value hasn't been forceValue'd
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inline NormalType normalType() const
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inline ValueType normalType() const
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{
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switch (type) {
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switch (internalType) {
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case tInt: return nInt;
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case tBool: return nBool;
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case tString: return nString;
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@ -224,22 +224,22 @@ public:
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bool isList() const
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{
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return type == tList1 || type == tList2 || type == tListN;
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return internalType == tList1 || internalType == tList2 || internalType == tListN;
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}
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Value * * listElems()
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{
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return type == tList1 || type == tList2 ? smallList : bigList.elems;
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return internalType == tList1 || internalType == tList2 ? smallList : bigList.elems;
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}
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const Value * const * listElems() const
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{
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return type == tList1 || type == tList2 ? smallList : bigList.elems;
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return internalType == tList1 || internalType == tList2 ? smallList : bigList.elems;
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}
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size_t listSize() const
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{
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return type == tList1 ? 1 : type == tList2 ? 2 : bigList.size;
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return internalType == tList1 ? 1 : internalType == tList2 ? 2 : bigList.size;
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}
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/* Check whether forcing this value requires a trivial amount of
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