Turn mkString(Symbol) into a method
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ed93aec3c3
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@ -112,7 +112,7 @@ struct ExprString : Expr
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{
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{
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Symbol s;
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Symbol s;
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Value v;
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Value v;
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ExprString(const Symbol & s) : s(s) { mkString(v, s); };
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ExprString(const Symbol & s) : s(s) { v.mkString(s); };
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COMMON_METHODS
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COMMON_METHODS
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Value * maybeThunk(EvalState & state, Env & env);
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Value * maybeThunk(EvalState & state, Env & env);
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};
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};
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@ -412,7 +412,7 @@ static void prim_typeOf(EvalState & state, const Pos & pos, Value * * args, Valu
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case nFloat: t = "float"; break;
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case nFloat: t = "float"; break;
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case nThunk: abort();
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case nThunk: abort();
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}
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}
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mkString(v, state.symbols.create(t));
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v.mkString(state.symbols.create(t));
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}
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}
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static RegisterPrimOp primop_typeOf({
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static RegisterPrimOp primop_typeOf({
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@ -2129,7 +2129,7 @@ static void prim_attrNames(EvalState & state, const Pos & pos, Value * * args, V
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size_t n = 0;
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size_t n = 0;
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for (auto & i : *args[0]->attrs)
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for (auto & i : *args[0]->attrs)
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mkString(*(v.listElems()[n++] = state.allocValue()), i.name);
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(v.listElems()[n++] = state.allocValue())->mkString(i.name);
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std::sort(v.listElems(), v.listElems() + n,
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std::sort(v.listElems(), v.listElems() + n,
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[](Value * v1, Value * v2) { return strcmp(v1->string.s, v2->string.s) < 0; });
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[](Value * v1, Value * v2) { return strcmp(v1->string.s, v2->string.s) < 0; });
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@ -2477,7 +2477,7 @@ static void prim_mapAttrs(EvalState & state, const Pos & pos, Value * * args, Va
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for (auto & i : *args[1]->attrs) {
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for (auto & i : *args[1]->attrs) {
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Value * vName = state.allocValue();
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Value * vName = state.allocValue();
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Value * vFun2 = state.allocValue();
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Value * vFun2 = state.allocValue();
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mkString(*vName, i.name);
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vName->mkString(i.name);
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vFun2->mkApp(args[0], vName);
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vFun2->mkApp(args[0], vName);
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state.allocAttr(v, i.name)->mkApp(vFun2, i.value);
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state.allocAttr(v, i.name)->mkApp(vFun2, i.value);
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}
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}
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@ -2540,8 +2540,8 @@ static void prim_zipAttrsWith(EvalState & state, const Pos & pos, Value * * args
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}
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}
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for (auto & attr : *v.attrs) {
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for (auto & attr : *v.attrs) {
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Value * name = state.allocValue();
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auto name = state.allocValue();
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mkString(*name, attr.name);
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name->mkString(attr.name);
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auto call1 = state.allocValue();
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auto call1 = state.allocValue();
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call1->mkApp(args[0], name);
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call1->mkApp(args[0], name);
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auto call2 = state.allocValue();
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auto call2 = state.allocValue();
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@ -241,6 +241,11 @@ public:
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void mkString(std::string_view s, const PathSet & context);
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void mkString(std::string_view s, const PathSet & context);
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inline void mkString(const Symbol & s)
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{
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mkString(((const std::string &) s).c_str());
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}
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inline void mkPath(const char * s)
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inline void mkPath(const char * s)
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{
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{
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clearValue();
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clearValue();
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@ -393,14 +398,6 @@ public:
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};
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};
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// TODO: Remove these static functions, replace call sites with v.mk* instead
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static inline void mkString(Value & v, const Symbol & s)
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{
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v.mkString(((const string &) s).c_str());
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}
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#if HAVE_BOEHMGC
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#if HAVE_BOEHMGC
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typedef std::vector<Value *, traceable_allocator<Value *> > ValueVector;
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typedef std::vector<Value *, traceable_allocator<Value *> > ValueVector;
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typedef std::map<Symbol, Value *, std::less<Symbol>, traceable_allocator<std::pair<const Symbol, Value *> > > ValueMap;
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typedef std::map<Symbol, Value *, std::less<Symbol>, traceable_allocator<std::pair<const Symbol, Value *> > > ValueMap;
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